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squarespawnbox.cpp
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squarespawnbox.cpp
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/*(C)Copyright 2023 Malone Napier-Jameson
*
* This file is part of Turing Machine Simulator.
* Turing Machine Simulator is free software: you can redistribute it and/or modify it under the terms of
* the GNU Lesser General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
* Turing Machine Simulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License along with Turing Machine Simulator.
* There is also a copy available inside the application.
* If not, see <https://www.gnu.org/licenses/>.
*/
#include "squarespawnbox.h"
#include "mystateitem.h"
#include <QPainter>
SquareSpawnBox::SquareSpawnBox(qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent):
QGraphicsRectItem(x, y, width, height, parent)
{
}
void SquareSpawnBox::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
bool collidesWithState = false;
//Get all colliding items:
QList<QGraphicsItem*> cl = this->collidingItems();
//Check if any of the colliding items is a state:
for(int i = 0; i < cl.length(); i++)
{
if(qgraphicsitem_cast<MyStateItem*>(cl[i]))
{
collidesWithState = true;
break;
}
}
//If collidesWithState, change color, else don't:
if(collidesWithState)
{
painter->setOpacity(0.5);
this->update();
}
else
{
painter->setBrush(Qt::white);
painter->setOpacity(0.3);
this->update();
}
//Paint the rect:
painter->drawRect(this->rect());
}