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room11.asc
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room11.asc
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// Flur im Erdgeschoss
/****************************
* Raum-Funktionen
****************************/
function room_Load()
{
Door[eTuerWohnzimmer].Init(oTuer01, hTuer01);
Door[eTuerBibliothek].Init(oTuer02, hTuer02);
Door[eTuerKammer].Init(oTuer03, hTuer03);
}
function room_AfterFadeIn()
{
}
function room_Leave()
{
}
/****************************
* Tür-Hotspot-Funktionen
*
***************************/
function hTuer01_AnyClick()
{
if(Door[eTuerWohnzimmer].Click()==0) Unhandled();
}
function hTuer02_AnyClick()
{
if(Door[eTuerBibliothek].Click()==0) Unhandled();
}
function hTuer03_AnyClick()
{
if(Door[eTuerKammer].Click()==0) Unhandled();
}
/****************************
* Hotspot functions
****************************/
/****************************
* Object functions
****************************/
/****************************
* Region functions
****************************/
function region1_WalksOnto()
{
player.ChangeRoom(6, 198, 125, eDirectionRight);
}