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room4.asc
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room4.asc
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// Endscreen (Familie Pantz)
// Danach wird das Spiel beendet
/****************************
* Raum-Funktionen
****************************/
function room_AfterFadeIn()
{
Mouse.Visible = false;
gMaingui.Visible = false;
gAction.Visible = false;
Credits[0].CreditStyle = eCreditStatic;
Credits[0].DefaultTitleY = 50;
Credits[0].DefaultCreditY = 75;
Credits[0].DefaultCreditFont = Game.SpeechFont;
Credits[0].DefaultTitleFont = 2;
Credits[0].DefaultTitleColour = 21526; // 80, 130, 180 Stahlblau
Credits[0].DefaultCreditColour = 59008; // 230, 210, 0
Credits[0].DefaultTitleStartTransition = eCreditSimple;
Credits[0].DefaultCreditStartTransition = eCreditSimple;
Credits[0].DefaultTitleStartTransition = eCreditSlideTop;
Credits[0].StaticSpecialChars="[]~";
// Bitte erst ab hier ändern oder neues einfügen
Credits[0].AddTitle("]Diese Episode:]");
Credits[0].AddCredit("Cmdr");
Credits[0].AddTitle("]Beta-Tester:]");
Credits[0].AddCredit("Champ");
Credits[0].AddCredit("Cone Arex");
Credits[0].AddCredit("MalleTheRedPhoenix");
Credits[0].AddTitle("]Italienische Übersetzung:]");
Credits[0].AddCredit("MIWorld - miworld.eu");
Credits[0].AddCredit("Giocherellone");
Credits[0].AddCredit("utdefault");
Credits[0].AddCredit("Blackmonkey");
if(IsTranslationAvailable())
{
Credits[0].AddTitle("]Triplo beta-test incrociato]");
Credits[0].AddCredit("utdefault");
}
Credits[0].AddTitle("]Bernard Starterpack]");
Credits[0].AddCredit("LucasFan");
Credits[0].AddTitle("]Adventure Game Studio]");
Credits[0].AddCredit("Chris Jones");
Credits[0].AddTitle("]Credit-Modul:]");
Credits[0].AddCredit("SSH");
// bis hierher
Credits[0].AddTitle("]gewidmet:]");
// Credits[0].AddCredit("allen Adevnture-Freunden");
Credits[0].AddCredit("Der Community von Maniac Mansion Mania"); // letzte zu ändernde Zeile in diesem Raum
Credits[0].AddCredit("sowie allen Fans.");
Credits[0].AddTitle("]ENDE~");
Credits[0].AddTitle("]~");
Credits[0].Run();
}
function room_RepExec()
{
if ( Credits[0].IsRunning()==eCreditFinished )
{
Wait(40);
QuitGame(0);
}
}
function Room_Load()
{
//aMusic1.Play();
player.ChangeView(35);
player.FaceDirection(eDirectionRight);
}