This app allows you to calculate solutions for RHS artillery in Arma 3 by using 4-digit coordinates and altitude values. Was mainly developed for 2S1 (Direct Fire) Artillery, since it has no build-in Artillery Computer and its shells have airFriction values, unlike the classic artillery in Arma 3 (which doesn't have airFriction).
Could be used for any artillery type, since the algorithm works for any airFriction values.
New web version: https://mankore.github.io/a3-arty-react/
- Select Artillery Type, Charge and Shell
- Input Battery/Target coordinates and altitude
- Press Compute Button
- High Arc Solutions
- Load last used coordinates from "Coordinates Log" area on the right
- Compute Range Table
- Use map to quickly calculate solutions
Scroll Wheel: Zoom
Hold LMB: Pan
RMB Click: Reset Pan and Zoom
Shift + LMB Click: Place Battery Coordinates
Ctrl + LMB Click: Place Target Coordinates
Alt + LMB Click: Place 500m Radius Trigger
Delete + Mouse Hover over Battery/Target Coordinates: Remove Marker
You can add your own maps, you need to do the following:
- Export .txt file with map coordinates/height values, with coordinates step = 10 meters
- Place it in ./coordinates folder with preferable map name
- Place mapName_opt.png in ./img folder
To export ArmA 3 Coordinates and Altitude: Beowulf.ArmaTerrainExport
To export ArmA 3 Map SVG: diag_exportTerrainSVG