A library for libGDX cross-platform game development framework.
GDX-graph is undery heavy development at the moment. The devlogs are available on YouTube
The goal is to make game development using libGDX much easier for people who are not very experienced with 2d and 3d graphics. The project's goal is to not only make game development faster, but also much easier, and remove one of the biggest barriers of entry into game development - the complexity of efficient rendering.
Documentation is available here on Github.
The plan is to cover and abstract out from your game development things like - post-processing effects, efficient and optimized rendering, as well as advanced particle effects, while allowing for high quality rendering using physically based rendering or stylized rendering, as well as highly-customizable particle effects.
Please consider subscribing to the YouTube channel and leave comments there, on what you'd like to see added to the library.