-
Notifications
You must be signed in to change notification settings - Fork 0
/
Paddle.cpp
121 lines (99 loc) · 2.2 KB
/
Paddle.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
#include "Paddle.h"
#include"game.h"
Paddle::Paddle(point r_uprleft, int r_width, int r_height, game* r_pGame) :
collidable(r_uprleft, r_width, r_height, r_pGame)
{
imageName = "images\\Paddle\\paddle.jpg";
}
void Paddle::MovePaddle()
{//MovePaddle(int& xposition, int movestep)
keytype ktInput;
char cKeyData;
window* pw = this->pGame->getWind();
ktInput = pw->GetKeyPress(cKeyData);
if (ktInput == ARROW)
{
if (cKeyData == 4)
{
erasepaddle();
uprLft.x-=5;
}
else if (cKeyData == 6) {
erasepaddle();
uprLft.x+=5;
}
}
}
void Paddle::MovePaddleup()
{
keytype ktInput;
char cKeyData;
window* pw = this->pGame->getWind();
ktInput = pw->GetKeyPress(cKeyData);
if (ktInput == ARROW)
{
if (cKeyData == 4)
{
erasepaddle();
uprLft.x -= 10;
}
else if (cKeyData == 6) {
erasepaddle();
uprLft.x += 10;
}
}
}
void Paddle::MovePaddledown()
{
keytype ktInput;
char cKeyData;
window* pw = this->pGame->getWind();
ktInput = pw->GetKeyPress(cKeyData);
if (ktInput == ARROW)
{
if (cKeyData == 4)
{
erasepaddle();
uprLft.x -= 2;
}
else if (cKeyData == 6) {
erasepaddle();
uprLft.x += 2;
}
}
}
void Paddle::revPaddle()
{
keytype ktInput;
char cKeyData;
window* pw = this->pGame->getWind();
ktInput = pw->GetKeyPress(cKeyData);
if (ktInput == ARROW)
{
if (cKeyData == 6)
{
erasepaddle();
uprLft.x -= 10;
}
else if (cKeyData == 4) {
erasepaddle();
uprLft.x += 10;
}
}
}
void Paddle::erasepaddle()
{
window* pw = this->pGame->getWind();
pw->SetBrush(LAVENDER);
pw->SetPen(LAVENDER);
pw->DrawRectangle(0, uprLft.y, 1200, uprLft.y + height, FILLED);
}
void Paddle::setPosition(float x, float y)
{
erasepaddle();
uprLft.x = x;
uprLft.y = y;
}
void Paddle::collisionAction() {
return;
}