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This repository has been archived by the owner on Nov 5, 2019. It is now read-only.
Personally, I would like a sire system, where the vampire that made you is your maker, and can for example summon you like this:
/v summon "playername"
And this gives the progeny (the youngling vampire) a message saying that his maker is calling for him with a message like:
"Your maker is calling you, accept or decline?" and the player is given the choice between "/v accept" and "/v decline".
And the maker could also command the progeny like: "/v stop 'playername'" and this would force the progeny to stop and be unable to move, but to prevent griefing, the maker must be within a certain distance to command his progeny. To unfreeze him
"/v move 'playername'" would work.
A progeny should deal less damage to his maker but regular damage to others. or perhaps an aging system, where your damage is multiplied by your age. For example:
"Human Bob deals 0.5 hearts unarmed"
"1year* Vampire Bob deals 2 hearts unarmed"
"10year* Vampire Bob deals 7hearts".
And I know the numbers are a bit off, but you get the picture.
A progeny should not be able to create their own progenies, but must be released by their maker like this:
/v release "playername".
I really hope you read this suggestion, as it would make the vampire plugin alot, cooler.
//BadDevilGrind
The text was updated successfully, but these errors were encountered:
Yes, this will be a great new aspect to becoming a vampire as it will encourage people to become a vampire the traditional way, through an alter of darkness, as opposed to easy way which is getting blooded.
Personally, I would like a sire system, where the vampire that made you is your maker, and can for example summon you like this:
/v summon "playername"
And this gives the progeny (the youngling vampire) a message saying that his maker is calling for him with a message like:
"Your maker is calling you, accept or decline?" and the player is given the choice between "/v accept" and "/v decline".
And the maker could also command the progeny like: "/v stop 'playername'" and this would force the progeny to stop and be unable to move, but to prevent griefing, the maker must be within a certain distance to command his progeny. To unfreeze him
"/v move 'playername'" would work.
A progeny should deal less damage to his maker but regular damage to others. or perhaps an aging system, where your damage is multiplied by your age. For example:
"Human Bob deals 0.5 hearts unarmed"
"1year* Vampire Bob deals 2 hearts unarmed"
"10year* Vampire Bob deals 7hearts".
And I know the numbers are a bit off, but you get the picture.
A progeny should not be able to create their own progenies, but must be released by their maker like this:
/v release "playername".
I really hope you read this suggestion, as it would make the vampire plugin alot, cooler.
//BadDevilGrind
The text was updated successfully, but these errors were encountered: