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AlJeEngine

The purpose of this project is to provide a basic introduction to game engine architecture - specifically the Entity Component System (ECS) architecture.

The engine is intentionally very simple and lacks many features necessary for a production engine. This is to retain as much clarity as possible, while still providing a functional engine.

All files are copyright (C) Allan Deutsch and Jeffrey Uong. All rights reserved. You are free to use and modify them for academic purposes only.