forked from emukidid/wii64-ps3
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile
177 lines (142 loc) · 7.24 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
#export PS3SDK=j:/PS3/PSDK3v2
#export PATH=$(PS3SDK)/mingw/msys/1.0/bin:$PS3SDK/mingw/bin:$PS3SDK/ps3dev/bin:$PS3SDK/ps3dev/ppu/bin:$PS3SDK/ps3dev/spu/bin:$PS3SDK/mingw/Python27:$PATH
#export PSL1GHT=J:/PS3/PSDK3v2/psl1ght
#export PS3DEV=j:/PS3/PSDK3v2/ps3dev
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif
include $(PSL1GHT)/ppu_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
#TARGET := $(notdir $(CURDIR))
TARGET := ps364_glN64
BUILD := build
SOURCES := gc_audio gc_input gc_memory rsp_hle glN64_GX r4300 r4300/ppc main main/debug fileBrowser libgui menu DinaRec
DATA := data
SHADERS := shaders
INCLUDES :=
#LIBRARIES := -LJ:/PS3/PSDK3v2/MinGW/Lib
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall -mcpu=cell $(MACHDEP) $(INCLUDE) \
-fno-exceptions -Wno-unused-parameter -pipe -DUSE_EXPANSION -D__BIG_ENDIAN__ \
-DPPC -D__PPC__ -D_BIG_ENDIAN -DPS3 -D__LINUX__ -DPPC_DYNAREC -DUSE_RECOMP_CACHE #-DSHOW_DEBUG #-DWII -DHW_RVL
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -laudio -lsimdmath -lrsx -lgcm_sys -lio -lsysmodule -lsysutil -lrt -llv2 -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
VCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.vcg)))
FCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.fcg)))
VPOFILES := $(VCGFILES:.vcg=.vpo)
FPOFILES := $(FCGFILES:.fcg=.fpo)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(addsuffix .o,$(VPOFILES)) \
$(addsuffix .o,$(FPOFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(LIBPSL1GHT_INC) \
-I$(PORTLIBS)/include \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(LIBPSL1GHT_LIB) \
-L$(PORTLIBS)/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self
#---------------------------------------------------------------------------------
run:
ps3load $(OUTPUT).self
#---------------------------------------------------------------------------------
pkg: $(BUILD) $(OUTPUT).pkg
#---------------------------------------------------------------------------------
npdrm: $(BUILD)
@$(SELF_NPDRM) $(SCETOOL_FLAGS) --np-content-id=$(CONTENTID) --encrypt $(BUILDDIR)/$(basename $(notdir $(OUTPUT))).elf $(BUILDDIR)/../EBOOT.BIN
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).self: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.z64.o : %.z64
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
%.vpo.o : %.vpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.fpo.o : %.fpo
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------