-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Real-time refresh #57
Comments
Hi, in what way are you modifying the node class? Renaming? Adding/removing ports? Changing execution behaviour? etc. Thanks! |
When you modify the node structure, for example, add a new port . |
Any news on this one? While developing nodes this is a big hassle. |
I can definitely see the annoyance here. I've had to do a lot of pre-planning before making nodes myself, but I understand that workflow doesn't always work. Unity does have a The above is just for renaming classes/ports though - it's sort of one of the headaches of Unity's serializer/asset loader. Without hinting what something was renamed to, we can't figure out what something was previously named once assets reload. For adding ports, I would expect that to work without issue. I'll look into seeing why that isn't refreshing nodes with updates. |
Graph can't update Node in real time after modifying the Node class. It needs to create a new Node.
The text was updated successfully, but these errors were encountered: