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flood.fgd
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@include "base.fgd"
@include "halflife2.fgd"
@SolidClass base(Targetname) = trigger_allplayers : "Volume filled with air"
[
Disabled(choices) : "Start disabled" : 0 : "" =
[
1 : "Yes"
0 : "No"
]
input Enable(void) : "Enable the entity."
input Disable(void) : "Disable the entity."
output OnAllPlayers(void) : ""
]
@PointClass base(Targetname, Angles) studio("models/editor/playerstart.mdl") = info_checkpoint : ""
[
input SetAsCurCheckpoint(void) : ""
]
@PointClass base(Targetname, Angles) size(16 16 16) = logic_stage : ""
[
output OnStageEnd(void) : ""
]
@PointClass base(Targetname, Angles) studio("models/editor/cone_helper.mdl") = info_particle_emitter : ""
[
particle(string) : "Particle System Name"
input EmitParticle(void) : ""
]
@PointClass base(Targetname) size(16 16 16) = point_hint : ""
[
text(string) : "Text to display"
Icon(string) : "Silkicons"
duration(integer) : "Duration"
input Show(void) : ""
]