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I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMekLab documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.
Brief Description *
When editing and saving a vehicle with armour below BAR10 e.g. BAR8, when the design is saved the armour is saved as BAR10 rather than the original BAR level.
This happens even if the user makes no changes to the armour type on the design.
Steps to Reproduce
(1) - Open the Sherpa Armoured Truck in MML
(2) - Change nothing on the design. Add a variant name of whatever (I used 2).
(3) - Save the design to your customs folder somewhere. Close MML.
(4) - Reopen MML and try to load the design. Design shows as invalid for being 7 tons overweight.
Operating System *
Windows 11
Java Version *
17.0.12
MegaMek Suite Version *
v0.50.0
Custom MegaMekLab Version
No response
Attach Files
No response
Final Checklist
I've checked to make sure that this issue has not already been filed
I'm reporting only one issue in this ticket for clarity and focus
The text was updated successfully, but these errors were encountered:
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMekLab documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.
Brief Description *
When editing and saving a vehicle with armour below BAR10 e.g. BAR8, when the design is saved the armour is saved as BAR10 rather than the original BAR level.
This happens even if the user makes no changes to the armour type on the design.
Steps to Reproduce
(1) - Open the Sherpa Armoured Truck in MML
(2) - Change nothing on the design. Add a variant name of whatever (I used 2).
(3) - Save the design to your customs folder somewhere. Close MML.
(4) - Reopen MML and try to load the design. Design shows as invalid for being 7 tons overweight.
Operating System *
Windows 11
Java Version *
17.0.12
MegaMek Suite Version *
v0.50.0
Custom MegaMekLab Version
No response
Attach Files
No response
Final Checklist
The text was updated successfully, but these errors were encountered: