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nurbs_intersect.c
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nurbs_intersect.c
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/**
* Copyright (c) 2023-present Merlot.Rain
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nurbs_internal.h"
#include <math.h>
int nurbs__intersecectRay(const nurbs_Point *a0, const nurbs_Point *a,
const nurbs_Point *b0, const nurbs_Point *b,
nurbs__CurveCurveIntersection *intersection)
{
double dab = nurbs__vecDot(a, b);
double dab0 = nurbs__vecDot(a, b0);
double daa0 = nurbs__vecDot(a, a0);
double dbb0 = nurbs__vecDot(b, b0);
double dba0 = nurbs__vecDot(b, a0);
double daa = nurbs__vecDot(a, a);
double dbb = nurbs__vecDot(b, b);
double div = daa * dbb - dab * dab;
if (fabs(div) < NURBS__EPSILON) {
return NURBS_FALSE;
}
double num = dab * (dab0 - daa0) - daa * (dbb0 - dba0);
double w = num / div;
double t = (dab0 - daa0 + w * dab) / daa;
nurbs_Point *p0 = (nurbs_Point *)nurbs__vecOnRay(a0, a, t);
nurbs_Point *p1 = (nurbs_Point *)nurbs__vecOnRay(b0, b, w);
intersection->point0 = *p0;
intersection->point1 = *p1;
intersection->u0 = t;
intersection->u1 = w;
return NURBS_TRUE;
}