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gfx_canvas.c
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gfx_canvas.c
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// DOM-IGNORE-BEGIN
/*******************************************************************************
* Copyright (C) 2020 Microchip Technology Inc. and its subsidiaries.
*
* Subject to your compliance with these terms, you may use Microchip software
* and any derivatives exclusively with Microchip products. It is your
* responsibility to comply with third party license terms applicable to your
* use of third party software (including open source software) that may
* accompany Microchip software.
*
* THIS SOFTWARE IS SUPPLIED BY MICROCHIP "AS IS". NO WARRANTIES, WHETHER
* EXPRESS, IMPLIED OR STATUTORY, APPLY TO THIS SOFTWARE, INCLUDING ANY IMPLIED
* WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* IN NO EVENT WILL MICROCHIP BE LIABLE FOR ANY INDIRECT, SPECIAL, PUNITIVE,
* INCIDENTAL OR CONSEQUENTIAL LOSS, DAMAGE, COST OR EXPENSE OF ANY KIND
* WHATSOEVER RELATED TO THE SOFTWARE, HOWEVER CAUSED, EVEN IF MICROCHIP HAS
* BEEN ADVISED OF THE POSSIBILITY OR THE DAMAGES ARE FORESEEABLE. TO THE
* FULLEST EXTENT ALLOWED BY LAW, MICROCHIP'S TOTAL LIABILITY ON ALL CLAIMS IN
* ANY WAY RELATED TO THIS SOFTWARE WILL NOT EXCEED THE AMOUNT OF FEES, IF ANY,
* THAT YOU HAVE PAID DIRECTLY TO MICROCHIP FOR THIS SOFTWARE.
*******************************************************************************/
// DOM-IGNORE-END
#include <stdlib.h>
#include "gfx/driver/gfx_driver.h"
#include "gfx/canvas/gfx_canvas_api.h"
#include "gfx/canvas/gfx_canvas.h"
#include "definitions.h"
/*******************************************************************************
GFX Canvas
Company:
Microchip Technology Inc.
File Name:
gfx_canvas.c
Summary:
GFX Canvas Virtual Display Component private header file
Description:
The GFX Canvas provides a virtual display driver interface.
Remarks:
None
*******************************************************************************/
typedef enum
{
GFXC_INIT,
GFXC_RUNNING,
} GFXC_STATE;
//LE Driver interface function prototypes
static void GFXC_Update(void);
static gfxResult GFXC_BlitBuffer(int32_t x, int32_t y, gfxPixelBuffer* buf);
static gfxDriverIOCTLResponse GFX_CANVAS_IOCTL(gfxDriverIOCTLRequest request, void* arg);
GFXC_CANVAS canvas[CONFIG_NUM_CANVAS_OBJ];
unsigned int numLayers = CONFIG_NUM_LAYERS;
static unsigned int activeCanvasID = 0;
static unsigned int baseCanvasID = 0;
static GFXC_STATE gfxcState;
<#if EffectsEnabled == true>
static unsigned int effectsIntervalMS = CONFIG_FX_INTERVAL_MS;
static SYS_TIME_HANDLE effectsTimer;
static volatile unsigned int effectsTick = 0;
static unsigned int oldEffectsTick = 0;
</#if>
static unsigned int displayWidth = 0;
static unsigned int displayHeight = 0;
<#if GPUBlitEnabled == true && GraphicsProcessorDriverName != "NULL">
const gfxGraphicsProcessor * gfxcGPU = &gfxGPUInterface;
<#else>
const gfxGraphicsProcessor * gfxcGPU = NULL;
</#if>
<#if DisplayDriverName != "NULL">
const gfxDisplayDriver * gfxDispCtrlr = &${DisplayDriverName};
<#else>
const gfxDisplayDriver * gfxDispCtrlr = NULL;
</#if>
const gfxDisplayDriver gfxDriverInterface =
{
.update = GFXC_Update,
.blitBuffer = GFXC_BlitBuffer,
.ioctl = GFX_CANVAS_IOCTL
};
<#list 0.. (NumCanvasObjects - 1) as i>
<#assign FB = "Canvas" + i + "FrameBufferAlloc">
<#if .vars[FB] == "Auto">
<#assign HEIGHT = "Canvas" + i + "Height">
<#assign WIDTH = "Canvas" + i + "Width">
<#assign MODE = "Canvas" + i + "Mode">
<#if __PROCESSOR?matches("PIC32MZ.*") == true>
<#assign ATTR_COHERENT = "__attribute__ ((coherent, aligned (32)))">
<#else>
<#assign ATTR_COHERENT = "__attribute__ ((section(\".region_nocache\"), aligned (32)))">
</#if>
<#if .vars[MODE] == "GS_8">
uint8_t ${ATTR_COHERENT} canvasfb${ i }[${ .vars[WIDTH] } *${ .vars[HEIGHT] }] = { 0 };
<#elseif .vars[MODE] == "RGB_565">
uint16_t ${ATTR_COHERENT} canvasfb${ i }[${ .vars[WIDTH] } *${ .vars[HEIGHT] }] = { 0 };
<#else>
uint32_t ${ATTR_COHERENT} canvasfb${ i }[${ .vars[WIDTH] } *${ .vars[HEIGHT] }] = { 0 };
</#if>
</#if>
</#list>
static void gfxcObjectsInitialize(void)
{
unsigned int id;
<#list 0.. (NumCanvasObjects - 1) as i>
id = gfxcCreate();
<#assign HEIGHT_A = "Canvas" + i + "Height">
<#assign WIDTH_A = "Canvas" + i + "Width">
<#assign MODE_A = "Canvas" + i + "Mode">
<#assign FB_A = "Canvas" + i + "FrameBufferAlloc">
<#assign ADDR_A = "Canvas" + i + "Address">
gfxcSetPixelBuffer(id, ${.vars[WIDTH_A]}, ${.vars[HEIGHT_A]}, GFX_COLOR_MODE_${.vars[MODE_A]},
<#if .vars[FB_A] == "None">
NULL);
<#elseif .vars[FB_A] == "Manual">
(void *) 0x${.vars[ADDR_A]});
<#elseif .vars[FB_A] == "Dynamic">
(void *) malloc(${.vars[WIDTH_A]} * ${.vars[HEIGHT_A]} * <#rt>
<#if .vars[MODE_A] == "GS_8">
<#lt>1));
<#elseif .vars[MODE_A] == "RGB_565">
<#lt>2));
<#else>
<#lt>4));
</#if>
<#else>
(void *) canvasfb${i});
</#if>
</#list>
}
<#if EffectsEnabled == true>
static void effectsTimerCallback ( uintptr_t context )
{
effectsTick++;
}
</#if>
void GFX_CANVAS_Initialize(void)
{
unsigned int i;
gfxcState = GFXC_INIT;
baseCanvasID = 0;
//Initialize canvas objects
for (i = 0; i < CONFIG_NUM_CANVAS_OBJ; i++)
{
canvas[i].pixelBuffer.mode = CANVAS_DEFAULT_FORMAT;
canvas[i].id = CANVAS_ID_INVALID;
canvas[i].layer.id = LAYER_ID_INVALID;
canvas[i].effects.cb = NULL;
canvas[i].effects.fade.status = GFXC_FX_IDLE;
canvas[i].effects.move.status = GFXC_FX_IDLE;
}
if (gfxDispCtrlr != NULL)
{
gfxIOCTLArg_DisplaySize disp;
gfxDispCtrlr->ioctl(GFX_IOCTL_GET_DISPLAY_SIZE, (gfxIOCTLArg_DisplaySize *) &disp);
displayWidth = disp.width;
displayHeight = disp.height;
}
gfxcObjectsInitialize();
}
gfxResult GFXC_FrameStart(uint32_t reserved)
{
return GFX_SUCCESS;
}
gfxResult GFXC_FrameEnd(void)
{
return GFX_SUCCESS;
}
uint32_t GFXC_GetVSYNCCount(void)
{
return 0;
}
void GFXC_Update()
{
}
gfxPixelBuffer * GFXC_GetPixelBuffer(int32_t idx)
{
return &canvas[baseCanvasID + activeCanvasID].pixelBuffer;
}
static gfxResult GFXC_BufferBlit(const gfxPixelBuffer* source,
const gfxRect* rectSrc,
const gfxPixelBuffer* dest,
const gfxRect* rectDest)
{
void* srcPtr;
void* destPtr;
uint32_t row, rowSize;
unsigned int width, height;
<#if GPUBlitEnabled == true>
gfxResult res;
res = gfxcGPU->blitBuffer(source,
rectSrc,
dest,
rectDest);
if (res != GFX_SUCCESS)
{
</#if>
width = (rectSrc->width < rectDest->width) ?
rectSrc->width : rectDest->width;
height = (rectSrc->height < rectDest->height) ?
rectSrc->height : rectDest->height;
rowSize = width * gfxColorInfoTable[dest->mode].size;
for(row = 0; row < height; row++)
{
srcPtr = gfxPixelBufferOffsetGet(source, rectSrc->x, rectSrc->y + row);
destPtr = gfxPixelBufferOffsetGet(dest, rectDest->x, rectDest->y + row);
memcpy(destPtr, srcPtr, rowSize);
}
<#if GPUBlitEnabled == true>
}
</#if>
return GFX_SUCCESS;
}
gfxResult GFXC_BlitBuffer(int32_t x,
int32_t y,
gfxPixelBuffer* buf)
{
gfxRect srcRect, destRect;
if (gfxcState != GFXC_RUNNING)
{
return GFX_FAILURE;
}
srcRect.x = 0;
srcRect.y = 0;
srcRect.height = buf->size.height;
srcRect.width = buf->size.width;
destRect.x = x;
destRect.y = y;
destRect.height = buf->size.height;
destRect.width = buf->size.width;
GFXC_BufferBlit(buf,
&srcRect,
&canvas[baseCanvasID + activeCanvasID].pixelBuffer,
&destRect);
return GFX_SUCCESS;
}
GFXC_RESULT _gfxcCopyBuffer(unsigned int srcID,
unsigned int destID,
const gfxRect * srcRect,
const gfxRect * destRect)
{
<#if GPUBlitEnabled == false>
void* srcPtr;
void* destPtr;
uint32_t row, rowSize;
</#if>
if (canvas[srcID].pixelBuffer.mode != canvas[destID].pixelBuffer.mode ||
srcRect->height != destRect->height ||
srcRect->width != destRect->width)
return GFX_FAILURE;
<#if GPUBlitEnabled == true>
return gfxcGPU->blitBuffer(&canvas[srcID].pixelBuffer,
srcRect,
&canvas[destID].pixelBuffer,
destRect);
<#else>
rowSize = canvas[srcID].pixelBuffer.size.width *
gfxColorInfoTable[canvas[srcID].pixelBuffer.mode].size;
for(row = 0; row < canvas[srcID].pixelBuffer.size.height; row++)
{
srcPtr = gfxPixelBufferOffsetGet(&canvas[srcID].pixelBuffer,
srcRect->x, srcRect->y + row);
destPtr = gfxPixelBufferOffsetGet(&canvas[destID].pixelBuffer,
destRect->x, destRect->y + row);
memcpy(destPtr, srcPtr, rowSize);
}
return GFX_SUCCESS;
</#if>
}
GFXC_RESULT _gfxcSetBaseCanvasID(uint32_t base)
{
if (baseCanvasID >= CONFIG_NUM_CANVAS_OBJ)
return GFX_FAILURE;
baseCanvasID = base;
return GFX_SUCCESS;
}
gfxResult GFXC_GetLayerState(uint32_t idx, gfxLayerState* st)
{
st->rect.x = canvas[baseCanvasID + idx].layer.pos.xpos;
st->rect.y = canvas[baseCanvasID + idx].layer.pos.ypos;
st->rect.width = canvas[baseCanvasID + idx].layer.size.width;
st->rect.height = canvas[baseCanvasID + idx].layer.size.height;
st->enabled = canvas[baseCanvasID + idx].active;
return GFX_SUCCESS;
}
GFXC_RESULT _gfxcCanvasUpdate(unsigned int canvasID)
{
gfxIOCTLArg_Value argValue;
gfxIOCTLArg_LayerValue setBaseAddressParm;
gfxIOCTLArg_LayerValue setLayerEnabledParm;
gfxIOCTLArg_LayerValue setColorModeParm;
gfxIOCTLArg_LayerSize setResParm;
gfxIOCTLArg_LayerPosition setPositionParm;
gfxIOCTLArg_LayerSize setSizeParm;
gfxIOCTLArg_LayerValue setAlphaParm;
if (canvasID < CONFIG_NUM_CANVAS_OBJ &&
canvas[canvasID].layer.id != LAYER_ID_INVALID &&
gfxDispCtrlr != NULL &&
gfxDispCtrlr->ioctl != NULL)
{
setBaseAddressParm.layer.id = canvas[canvasID].layer.id;
if (canvas[canvasID].pixelBuffer.pixels != NULL)
setBaseAddressParm.value.v_pointer = canvas[canvasID].pixelBuffer.pixels;
else
{
argValue.value.v_int = canvas[canvasID].layer.id;
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_ACTIVE_LAYER, (gfxIOCTLArg_Value*) &argValue);
gfxDispCtrlr->ioctl(GFX_IOCTL_GET_FRAMEBUFFER, (gfxIOCTLArg_Value*) &argValue);
setBaseAddressParm.value.v_pointer = argValue.value.v_pbuffer->pixels;
}
setColorModeParm.layer.id = canvas[canvasID].layer.id;
setColorModeParm.value.v_uint = (unsigned int) canvas[canvasID].pixelBuffer.mode;
//This is the physical resolution of the layer pixel buffer
setResParm.layer.id = canvas[canvasID].layer.id;
setResParm.width = canvas[canvasID].pixelBuffer.size.width;
setResParm.height = canvas[canvasID].pixelBuffer.size.height;
setSizeParm.layer.id = canvas[canvasID].layer.id;
setSizeParm.width = canvas[canvasID].layer.size.width;
setSizeParm.height = canvas[canvasID].layer.size.height;
setPositionParm.layer.id = canvas[canvasID].layer.id;
setPositionParm.x = canvas[canvasID].layer.pos.xpos;
setPositionParm.y = canvas[canvasID].layer.pos.ypos;
setAlphaParm.layer.id = canvas[canvasID].layer.id;
setAlphaParm.value.v_uint = canvas[canvasID].layer.alpha;
<#if WindowClippingEnabled == true>
//align offsets for non-32bpp frames
if (gfxColorInfoTable[canvas[canvasID].pixelBuffer.mode].size != 4)
setPositionParm.x &= ~0x3;
if (setPositionParm.x < 0)
{
setBaseAddressParm.value.v_pointer += abs(setPositionParm.x) *
gfxColorInfoTable[canvas[canvasID].pixelBuffer.mode].size;
setSizeParm.width += setPositionParm.x;
setPositionParm.x = 0;
}
if (setPositionParm.y < 0)
{
setBaseAddressParm.value.v_pointer += abs(setPositionParm.y) *
setResParm.width *
gfxColorInfoTable[canvas[canvasID].pixelBuffer.mode].size;
setSizeParm.height += setPositionParm.y;
setPositionParm.y = 0;
}
if (setPositionParm.x + setSizeParm.width > displayWidth)
setSizeParm.width = displayWidth - setPositionParm.x;
if (setPositionParm.y + setSizeParm.height > displayHeight)
setSizeParm.height = displayHeight - setPositionParm.y;
</#if>
//Lock layer and apply layer properties
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_LOCK, (gfxIOCTLArg_LayerValue *) &setBaseAddressParm);
if (setBaseAddressParm.value.v_pointer != NULL)
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_BASE_ADDRESS, (gfxIOCTLArg_LayerValue *) &setBaseAddressParm);
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_COLOR_MODE, (gfxIOCTLArg_LayerValue *) &setColorModeParm);
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_SIZE, (gfxIOCTLArg_LayerSize *) &setResParm);
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_POSITION, (void *) &setPositionParm);
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_WINDOW_SIZE, (void *) &setSizeParm);
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_ALPHA, (void *) &setAlphaParm);
setLayerEnabledParm.layer.id = canvas[canvasID].layer.id;
setLayerEnabledParm.value.v_bool = canvas[canvasID].active;
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_ENABLED, (gfxIOCTLArg_LayerValue *) &setLayerEnabledParm);
//Unlock layer to affect changes
gfxDispCtrlr->ioctl(GFX_IOCTL_SET_LAYER_UNLOCK, (gfxIOCTLArg_LayerValue *) &setBaseAddressParm);
return GFX_SUCCESS;
}
return GFX_FAILURE;
}
<#if EffectsEnabled == true>
GFXC_RESULT _gfxcSetEffectsIntervalMS(unsigned int ms)
{
effectsIntervalMS = ms;
SYS_TIME_TimerDestroy(effectsTimer);
effectsTimer = SYS_TIME_CallbackRegisterMS(effectsTimerCallback,
(uintptr_t) NULL,
effectsIntervalMS,
SYS_TIME_PERIODIC);
SYS_TIME_TimerStop(effectsTimer);
return GFX_SUCCESS;
}
GFXC_RESULT _gfxcStartEffects(void)
{
SYS_TIME_TimerStart(effectsTimer);
return GFX_SUCCESS;
}
GFXC_RESULT _gfxcStopEffects(void)
{
SYS_TIME_TimerStop(effectsTimer);
return GFX_SUCCESS;
}
</#if>
<#if EffectsEnabled == true>
<#if FadeEffectsEnabled == true>
static GFXC_RESULT gfxcProcessFadeEffect(GFXC_CANVAS * cnvs)
{
GFXC_RESULT retval = GFX_FAILURE;
//Fade out
if (cnvs->effects.fade.startAlpha > cnvs->effects.fade.endAlpha)
{
if (cnvs->layer.alpha > cnvs->effects.fade.endAlpha +
cnvs->effects.fade.delta)
{
cnvs->layer.alpha -= cnvs->effects.fade.delta;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.alpha = cnvs->effects.fade.endAlpha;
cnvs->effects.fade.status = GFXC_FX_DONE;
}
}
//Fade in
else if (cnvs->effects.fade.startAlpha < cnvs->effects.fade.endAlpha)
{
if (cnvs->layer.alpha < cnvs->effects.fade.endAlpha -
cnvs->effects.fade.delta)
{
cnvs->layer.alpha += cnvs->effects.fade.delta;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.alpha = cnvs->effects.fade.endAlpha;
cnvs->effects.fade.status = GFXC_FX_DONE;
}
}
gfxcCanvasUpdate(cnvs->id);
if (retval == GFX_FAILURE && cnvs->effects.cb != NULL)
cnvs->effects.cb(cnvs->id,
GFXC_FX_FADE,
GFXC_FX_DONE,
cnvs->effects.parm);
return retval;
}
</#if>
<#if MoveEffectsEnabled == true>
static GFXC_RESULT gfxcProcessMoveEffect(GFXC_CANVAS * cnvs)
{
GFXC_RESULT retval = GFX_FAILURE;
int deltaX, deltaY;
switch(cnvs->effects.move.type)
{
case GFXC_FX_MOVE_ACC:
{
deltaX = (cnvs->effects.move.startX != cnvs->effects.move.endX) ?
abs(cnvs->layer.pos.xpos - cnvs->effects.move.startX) /
cnvs->effects.move.delta + 1 : 0;
deltaY = (cnvs->effects.move.startY != cnvs->effects.move.endY) ?
abs(cnvs->layer.pos.ypos - cnvs->effects.move.startY) /
cnvs->effects.move.delta + 1 : 0;
break;
}
case GFXC_FX_MOVE_DEC:
{
deltaX = (cnvs->effects.move.startX != cnvs->effects.move.endX) ?
abs(cnvs->effects.move.endX - cnvs->layer.pos.xpos) /
cnvs->effects.move.delta + 1 : 0;
deltaY = (cnvs->effects.move.startY != cnvs->effects.move.endY) ?
abs(cnvs->effects.move.endY - cnvs->layer.pos.ypos) /
cnvs->effects.move.delta + 1 : 0;
break;
}
case GFXC_FX_MOVE_FIXED:
default:
{
deltaX = deltaY = cnvs->effects.move.delta;
break;
}
}
//Move right
if (cnvs->effects.move.startX < cnvs->effects.move.endX)
{
if (cnvs->layer.pos.xpos < cnvs->effects.move.endX -
deltaX)
{
cnvs->layer.pos.xpos += deltaX;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.pos.xpos = cnvs->effects.move.endX;
}
}
//Move left
else if (cnvs->effects.move.startX > cnvs->effects.move.endX)
{
if (cnvs->layer.pos.xpos > cnvs->effects.move.endX +
deltaX)
{
cnvs->layer.pos.xpos -= deltaX;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.pos.xpos = cnvs->effects.move.endX;
}
}
//Move down
if (cnvs->effects.move.startY < cnvs->effects.move.endY)
{
if (cnvs->layer.pos.ypos < cnvs->effects.move.endY -
deltaY)
{
cnvs->layer.pos.ypos += deltaY;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.pos.ypos = cnvs->effects.move.endY;
}
}
//Move up
else if (cnvs->effects.move.startY > cnvs->effects.move.endY)
{
if (cnvs->layer.pos.ypos > cnvs->effects.move.endY +
deltaY)
{
cnvs->layer.pos.ypos -= deltaY;
retval = GFX_SUCCESS;
}
else
{
cnvs->layer.pos.ypos = cnvs->effects.move.endY;
}
}
gfxcCanvasUpdate(cnvs->id);
if (retval == GFX_FAILURE)
{
cnvs->effects.move.status = GFXC_FX_DONE;
if (cnvs->effects.cb != NULL)
cnvs->effects.cb(cnvs->id,
GFXC_FX_MOVE,
GFXC_FX_DONE,
cnvs->effects.parm);
}
return retval;
}
</#if>
</#if>
GFXC_STATUS _gfxcGetStatus(void)
{
gfxIOCTLArg_Value val;
GFX_CANVAS_IOCTL(GFX_IOCTL_GET_STATUS, &val);
return (val.value.v_uint == 0) ? GFXC_STAT_IDLE : GFXC_STAT_BUSY;
}
void GFX_CANVAS_Task(void)
{
switch(gfxcState)
{
case GFXC_INIT:
{
<#if EffectsEnabled == true>
effectsTimer = SYS_TIME_CallbackRegisterMS(effectsTimerCallback,
(uintptr_t) NULL,
effectsIntervalMS,
SYS_TIME_PERIODIC);
SYS_TIME_TimerStop(effectsTimer);
</#if>
gfxcState = GFXC_RUNNING;
break;
}
case GFXC_RUNNING:
{
<#if EffectsEnabled == true>
unsigned int i;
//Process effects
if (oldEffectsTick != effectsTick)
{
GFXC_RESULT gres = GFX_FAILURE;
for (i = 0; i < CONFIG_NUM_CANVAS_OBJ; i++)
{
if (canvas[i].id != CANVAS_ID_INVALID)
{
GFXC_RESULT res = GFX_FAILURE;
<#if FadeEffectsEnabled == true>
//Process alpha effects
switch(canvas[i].effects.fade.status)
{
case GFXC_FX_START:
{
canvas[i].effects.fade.status = GFXC_FX_RUN;
if(canvas[i].effects.cb != NULL)
//call callback for status change START -> RUN
canvas[i].effects.cb(canvas[i].id,
GFXC_FX_FADE,
GFXC_FX_RUN,
canvas[i].effects.parm);
//no break, start running effect;
}
case GFXC_FX_RUN:
{
res = gfxcProcessFadeEffect(&canvas[i]);
if (gres == GFX_FAILURE)
gres = res;
break;
}
default:
break;
}
</#if>
<#if MoveEffectsEnabled == true>
//Process move effects
switch(canvas[i].effects.move.status)
{
case GFXC_FX_START:
{
canvas[i].effects.move.status = GFXC_FX_RUN;
if (canvas[i].effects.cb != NULL)
//call callback for status change START -> RUN
canvas[i].effects.cb(canvas[i].id,
GFXC_FX_MOVE,
GFXC_FX_RUN,
canvas[i].effects.parm);
//no break, start running effect;
}
case GFXC_FX_RUN:
{
res = gfxcProcessMoveEffect(&canvas[i]);
if (gres == GFX_FAILURE)
gres = res;
break;
}
default:
break;
}
</#if>
}
}
if (gres == GFX_FAILURE)
SYS_TIME_TimerStop(effectsTimer);
oldEffectsTick = effectsTick;
}
</#if>
break;
}
default:
break;
}
}
gfxDriverIOCTLResponse GFX_CANVAS_IOCTL(gfxDriverIOCTLRequest request,
void* arg)
{
gfxIOCTLArg_Value* val;
gfxIOCTLArg_DisplaySize* disp;
gfxIOCTLArg_LayerRect* rect;
switch(request)
{
case GFX_IOCTL_GET_BUFFER_COUNT:
{
val = (gfxIOCTLArg_Value*)arg;
val->value.v_uint = CONFIG_BUFFER_PER_LAYER;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_GET_DISPLAY_SIZE:
{
disp = (gfxIOCTLArg_DisplaySize*)arg;
disp->width = canvas[baseCanvasID + activeCanvasID].pixelBuffer.size.width;
disp->height = canvas[baseCanvasID + activeCanvasID].pixelBuffer.size.height;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_GET_LAYER_COUNT:
{
val = (gfxIOCTLArg_Value*)arg;
val->value.v_uint = CONFIG_NUM_CANVAS_OBJ - baseCanvasID;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_GET_ACTIVE_LAYER:
{
val = (gfxIOCTLArg_Value*)arg;
val->value.v_uint = activeCanvasID;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_SET_ACTIVE_LAYER:
{
val = (gfxIOCTLArg_Value*)arg;
if(val->value.v_uint >= baseCanvasID + CONFIG_NUM_CANVAS_OBJ)
{
return GFX_IOCTL_ERROR_UNKNOWN;
}
else
{
activeCanvasID = val->value.v_uint;
return GFX_IOCTL_OK;
}
}
case GFX_IOCTL_GET_LAYER_RECT:
{
rect = (gfxIOCTLArg_LayerRect*)arg;
if(rect->layer.id >= baseCanvasID + CONFIG_NUM_CANVAS_OBJ)
return GFX_IOCTL_ERROR_UNKNOWN;
rect->x = canvas[baseCanvasID + rect->layer.id].layer.pos.xpos;
rect->y = canvas[baseCanvasID + rect->layer.id].layer.pos.ypos;
rect->width = canvas[baseCanvasID + rect->layer.id].layer.size.width;
rect->height = canvas[baseCanvasID + rect->layer.id].layer.size.height;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_GET_VSYNC_COUNT:
{
val = (gfxIOCTLArg_Value*)arg;
val->value.v_uint = 0;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_GET_FRAMEBUFFER:
{
val = (gfxIOCTLArg_Value*)arg;
val->value.v_pbuffer = &canvas[baseCanvasID + activeCanvasID].pixelBuffer;
return GFX_IOCTL_OK;
}
case GFX_IOCTL_SET_PALETTE:
{
//Global Palette is a controller function, pass it down to the controller
if (gfxDispCtrlr != NULL)
return gfxDispCtrlr->ioctl(GFX_IOCTL_SET_PALETTE, (gfxIOCTLArg_Palette*) arg);
else
return GFX_IOCTL_UNSUPPORTED;
}
case GFX_IOCTL_GET_STATUS:
{
unsigned int i = CANVAS_ID_INVALID;
val = (gfxIOCTLArg_Value*)arg;
val->value.v_uint = 0;
//Try to allocate from static canvas objects
for (i = 0; i < CONFIG_NUM_CANVAS_OBJ; i++)
{
if (canvas[i].effects.fade.status != GFXC_FX_IDLE ||
canvas[i].effects.move.status != GFXC_FX_IDLE)
{
val->value.v_uint = 1;
break;
}
if (canvas[i].active == GFX_TRUE)
{
if (gfxDispCtrlr != NULL)
return gfxDispCtrlr->ioctl(GFX_IOCTL_GET_STATUS,
(gfxIOCTLArg_Value*) arg);
}
}
return GFX_IOCTL_OK;
}
default:
{
if (request >= GFX_IOCTL_LAYER_REQ_START &&
request < GFX_IOCTL_LAYER_REQ_END)
{
return gfxDispCtrlr->ioctl(request, (gfxIOCTLArg_LayerArg*)arg);
}
}
}
return GFX_IOCTL_UNSUPPORTED;
}
/* *****************************************************************************
End of File
*/