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From setPressed legato_widget_button.c:
setPressed
// try to find a reason to redraw if(_this->pressedImage != NULL && _this->pressedImage != _this->releasedImage) { dirty = LE_TRUE; } if(_this->widget.style.borderType == LE_WIDGET_BORDER_BEVEL) { dirty = LE_TRUE; } if(_this->pressedOffset != 0 && (_this->pressedImage != NULL || (_this->string != NULL && _this->string->fn->isEmpty(_this->string) == LE_FALSE))) { dirty = LE_TRUE; } if(dirty == LE_TRUE) { _this->fn->invalidate(_this); }
What happens if dirty never goes true because of all the reasons above, and we didn't check the scheme background vs base?
dirty
The text was updated successfully, but these errors were encountered:
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setPressed
legato_widget_button.c:What happens if
dirty
never goes true because of all the reasons above, and we didn't check the scheme background vs base?The text was updated successfully, but these errors were encountered: