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Releases: microsoft/DirectX-Graphics-Samples

Direct3D 12 SDK Samples Release 1.0.151123

23 Nov 21:32
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  • New category of sample created: Technique Demos. These are more advanced samples that require a certain level of proficiency with DX12. The first demo in this category is a memory management sample that illustrates working within the memory budget offered to the app by the graphics kernel.

Direct3D 12 SDK Samples Release 1.0.151106

06 Nov 21:52
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  • Bug fixes for the D3D12Multithreading sample

Direct3D 12 SDK Samples Release 1.0.151030

31 Oct 00:02
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  • 2 new samples:
    • heterogeneous multi-adapter
    • reserved resources (aka: tiled resources)
  • minor additions and cleanups

Direct3D 12 SDK Samples Release 1.0.151023

23 Oct 18:20
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  • Pulled MiniEngine up to master
  • various edits/bug fixes

Direct3D 12 SDK Samples Release 1.0.151013

13 Oct 17:28
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  • Factoring out Win32-specific code from DXSample
  • Specifying read ranges for Map calls
  • Removing unnecessary CBV descriptors from ExecuteIndirect sample

Direct3D 12 SDK Samples Release 1.0.151006

06 Oct 16:36
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  • Various additions/updates to the VS UWP template

Direct3D 12 SDK Samples Release 1.0.150911

11 Sep 23:48
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  • Added a copy of the Visual Studio 2015 DX12 UWP template to the repo
  • Added a new API sample demonstrating window resizing and fullscreen mode transitions
  • Disabled ALT+Enter key combo from samples that don't support fullscreen transitions.

Direct3D 12 SDK Samples Release 1.0.150904

04 Sep 16:45
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  • bug fixes for existing samples

Direct3D 12 SDK Samples Release 1.0.150827

27 Aug 16:07
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  • bug fixes for existing samples

Direct3D 12 SDK Samples Release 1.0.150805

05 Aug 20:58
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  • Adding a new sample to the D3D12HelloWorld solution that demonstrates how to apply a 2D texture to a triangle.
  • Bug fixes in existing samples