#include "Bloom.hlsli" cbuffer Parameters : register(b0) { row_major float4x4 MatrixTransform; }; [RootSignature(CustomSpriteRS)] void main( inout float4 color : COLOR0, inout float2 texCoord : TEXCOORD0, inout float4 position : SV_Position) : SV_Position { position = mul(position, MatrixTransform); }