title | description | ms.assetid | keywords | topic_type | api_name | api_type | ms.topic | ms.date | api_location | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AllMemoryBarrierWithGroupSync function |
Blocks execution of all threads in a group until all memory accesses have been completed and all threads in the group have reached this call. |
831830e7-19ce-41d0-b555-44a083b67cdc |
|
|
|
|
reference |
05/31/2018 |
Blocks execution of all threads in a group until all memory accesses have been completed and all threads in the group have reached this call.
void AllMemoryBarrierWithGroupSync(void);
This function has no parameters.
This function does not return a value.
A memory barrier guarantees that outstanding memory operations have completed. Threads are synchronized at GroupSync barriers. This may stall a thread or threads if memory operations are in progress.
The behavior of calls to this function that are within diverging branches of a thread group are undefined.
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |