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dx-graphics-hlsl-texcubeproj.md

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title description ms.assetid keywords topic_type api_name api_type ms.topic ms.date api_location
texCUBEproj
Samples a cube texture using a projective divide; the texture coordinate is divided by t.w before the lookup takes place.
86bdd1c3-0a8d-4d09-b70d-1ebcee32c866
texCUBEproj HLSL
apiref
texCUBEproj
NA
reference
05/31/2018

texCUBEproj

Samples a cube texture using a projective divide; the texture coordinate is divided by t.w before the lookup takes place.

ret texCUBEproj(s, t)

Parameters

Item Description
s
[in] The sampler state.
t
[in] The texture coordinate.

Return Value

The value of the texture data.

Type Description

Name In/Out Template Type Component Type Size
s in object samplerCUBE 1
t in vector float 4
ret out vector float 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 yes (pixel shader only)
Shader Model 3 (DirectX HLSL) yes (pixel shader only)
Shader Model 2 (DirectX HLSL) yes (pixel shader only)
Shader Model 1 (DirectX HLSL) no

See also

Intrinsic Functions (DirectX HLSL)