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Outline selection example not working #11
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I know this is a rather old issue but looking at the framegraph this is actually exactly the image I would expect. In the code, first the objects are all drawn and then in line 60 both the depth AND the color buffer are cleared. I can't get the whole project to run at the moment but I suspect that if you change that part to depth buffer only you should get the correct result. |
Thank you nice fellows found this problem in this repo. |
I saw Sean Harmer replied you in maillist, does LayerFilter works? |
I cannot recall which e-mail by him you mean but LayerFitler does work, for me the reason when it didn't work was that I forgot to set Unfortunately, I don't get where you got the assets from that's why I cannot launch it but like I said I think your clear buffers are wrong: In file |
@florianblume All assets from https://learnopengl.com/ I'm happy to receive PR if it can be fixed |
Tested with:
Intel HD 4400
OpenGL 4.3 CoreProfile
Qt 5.10
the log is empty
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