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[Feature Request] Third person mode #27

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notfoundname opened this issue Feb 28, 2022 · 3 comments
Open

[Feature Request] Third person mode #27

notfoundname opened this issue Feb 28, 2022 · 3 comments
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enhancement New feature or request

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@notfoundname
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Hello, I would like to request a feature to have a configurable ability to use third person mode in vehicles. Typing thirdperson looks pretty good already.

@Mikusch Mikusch added the enhancement New feature or request label Mar 1, 2022
@Mikusch
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Mikusch commented Mar 1, 2022

I've looked into this before and was unable to manipulate the existing camera view, as it is mostly implemented in client-side code and thus cannot be modified using server plugins.

One workaround is to create a point_viewcontrol entity and parent it to the vehicle, but this has far too many issues to be a viable alternative.

After many hours of research, I've just accepted that the thirdperson command is probably as good as it gets, so I don't have any plans to try and add my own camera implementation.

Regardless, I'm going to keep this issue open in case I've missed something in my research and plan to revisit it at a later date.

@DosMike
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DosMike commented Oct 23, 2022

I don't know of a universal way to handle third person, but this might help:
TF2 has the players SetForcedTauntCam input https://forums.alliedmods.net/showthread.php?t=183456
Found this for CSS, but cant test it rn. Probably still works tho https://forums.alliedmods.net/showthread.php?t=193484

@Mikusch
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Mikusch commented Oct 23, 2022

I don't know of a universal way to handle third person, but this might help: TF2 has the players SetForcedTauntCam input https://forums.alliedmods.net/showthread.php?t=183456 Found this for CSS, but cant test it rn. Probably still works tho https://forums.alliedmods.net/showthread.php?t=193484

The methods used in these plugins eventually call into thirdperson so it's essentially the same thing

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