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Releases: Mikusch/tf-bhop

1.4.4

13 Apr 19:56
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Changelog

  • Only prevent bunnyhopping in push triggers with upward push direction (#7)

For feature requests and bug reports please use the issue tracker.

1.4.3

24 Mar 10:49
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  • Fixes trigger_push entities with upwards push speed not allowing you to jump off (#4)

For feature requests and bug reports please use the issue tracker.

1.4.2

25 Feb 11:44
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  • Fixed the TF_COND_HALLOWEEN_GHOST_MODE condition not letting players fly

For feature requests and bug reports please use the issue tracker.

1.4.1

02 Feb 01:13
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Changelog:

  • [#6] Fix unintended behavior where fall damage would be blocked regardless of source. This meant that trigger_hurt entities could not damage bunnyhopping players if their damage type was set to DMG_FALL. Thanks to @worMatty for raising this.

For feature requests and bug reports please use the issue tracker.

1.4.0

31 Jan 02:29
dc0fa31
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Changelog:

  • The plugin will now prevent fall damage while auto-bunnyhopping
    • Players take no fall damage on a successful bounce
    • Regular damage from falling still applies as usual
    • Configurable using the convar sv_autobunnyhopping_falldamage ( def. 0 )

For feature requests and bug reports please use the issue tracker.

1.3.1

18 Jan 09:58
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Changelog:

  • Print an error when trying to load the plugin in a game other than Team Fortress 2
  • Create a default configuration file located at cfg/sourcemod/plugin.tf-bhop.cfg on plugin load
  • Minor code improvements

For feature requests and bug reports please use the issue tracker.

1.3.0

17 Jan 16:59
63f571d
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This release allows players to deploy their parachute in mid-air.

This change is compatible with parachutes received through the attributes parachute_attribute and parachute_disabled, which are present on the B.A.S.E. Jumper and may be applied through map entities or other plugins as well.

1.2.0

13 Jan 20:15
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This release replaces the previous CTFGameMovement::PreventBunnyJumping detour with a memory patch. This allows for cleaner code, better performance and less dependencies.

DHooks 2 is no longer a required dependency and this version can be safely used without it.

1.1.0

13 Jan 15:09
f9ad637
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This release allows you to jump while ducking. This behavior can be configured using the sv_duckbunnyhopping ( def. "1" ) convar.

1.0.0

13 Jan 21:05
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First release. Works on Linux on Windows.