Releases: Mikusch/tf-bhop
Releases · Mikusch/tf-bhop
1.4.4
1.4.3
1.4.2
Changelog
- Fixed the
TF_COND_HALLOWEEN_GHOST_MODE
condition not letting players fly
For feature requests and bug reports please use the issue tracker.
1.4.1
Changelog:
- [#6] Fix unintended behavior where fall damage would be blocked regardless of source. This meant that
trigger_hurt
entities could not damage bunnyhopping players if their damage type was set toDMG_FALL
. Thanks to @worMatty for raising this.
For feature requests and bug reports please use the issue tracker.
1.4.0
Changelog:
- The plugin will now prevent fall damage while auto-bunnyhopping
- Players take no fall damage on a successful bounce
- Regular damage from falling still applies as usual
- Configurable using the convar
sv_autobunnyhopping_falldamage ( def. 0 )
For feature requests and bug reports please use the issue tracker.
1.3.1
Changelog:
- Print an error when trying to load the plugin in a game other than Team Fortress 2
- Create a default configuration file located at
cfg/sourcemod/plugin.tf-bhop.cfg
on plugin load - Minor code improvements
For feature requests and bug reports please use the issue tracker.
1.3.0
This release allows players to deploy their parachute in mid-air.
This change is compatible with parachutes received through the attributes parachute_attribute
and parachute_disabled
, which are present on the B.A.S.E. Jumper and may be applied through map entities or other plugins as well.