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heart_code.ino
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heart_code.ino
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#include <Adafruit_NeoPixel.h>
#define LED_PIN 4
#define LED_COUNT 9
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel pixels(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin(); // initialise strip
strip.clear();
strip.show(); // turn off all pixels
strip.setBrightness(180); // max brightness = 255
}
void loop() {
rainbow(10);
for (int i=0;i<10;i++){
middle_out2(pixels.Color(255,0,255),200);
}
for (int i=0;i<30; i++) {
beatingHeart1(800);
}
theaterChaseRainbow(50);
rainbow(10);
}
//// FUNCTION DEFINITIONS /////////
// start from middle of strip, move to each end, ONLY FOR ODD NUMBER OF PIXELS
void middle_out2(uint32_t color, int wait) {
for (int i=0;i<5;i++) {
pixels.clear();
pixels.setPixelColor(4+i, color);
pixels.setPixelColor(4-i, color);
pixels.show();
delay(wait);
}
}
void beatingHeart1(int wait) {
for (int i=0;i<50;i++) {
strip.fill(strip.Color(100+3*i,0,100+3*i));
strip.show();
delay(3);
}
for (int i=0;i<50;i++) {
strip.fill(strip.Color(250-3*i,0,250-3*i));
strip.show();
delay(3);
}
strip.clear();
strip.show();
delay(wait);
}
////////////// ADAFRUIT DEFAULT FUNCTIONS ///////////
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
// means we'll make 5*65536/256 = 1280 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}