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Get ATs from mod dependencies #273
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This is not technically possible, since at the time where ATs are applied (before classes are loaded, ATs are ASM!) there is no inheritance information. |
That's not the type of inheritance I am talking about. I am talking about mod-add ons inheriting the AT from the mods they enhance. |
Damn, actually reading would help... Sorry. |
You have to extract the AT of the dependency mods, and put them in src/api/java. Then rerun the setup. It is planned to have this pulled from dependencies automatically in FG2, have to double check if I added that or not yet. |
Yeah, it's the automatic pulling of ATs that I was suggesting |
Currently available in in the 2.0 snapshot. |
Thanks |
Hi,
Just throwing this suggestion out there. Say you are making an addon for a mod, but want to have access to all the AT-modified fields. You'd need to basically put a copy of that AT in your mod. I'm suggesting a way to specify mods to inherit AT from.
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