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For the record, in Panda, a compound shape is made by simply attaching multiple CollisionSolid objects to the same CollisionNode, so it should be supportable.
Compound shapes are also supported by the glTF extension being used for collision shapes. In other words, this should be a pretty straightforward add. However, both blend2bam and panda3d-gltf would need to be updated.
For the record, in Panda, a compound shape is made by simply attaching multiple CollisionSolid objects to the same CollisionNode, so it should be supportable.
I'm aware (and of the way to do it in Bullet), but it means I have to write the code to do it until the exporters are updated.
Blender 2.91+ supports compound physics bodies:
During blender sim:
... but the converter doesn't recognize the type:
Panda node tree:
... and because of that, the object falls apart:
Sample blender file
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