Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Exported bam file does not respect directional lighting with light ramp setAutoShader() enabled. #83

Open
csevier opened this issue Jul 19, 2023 · 1 comment

Comments

@csevier
Copy link

csevier commented Jul 19, 2023

In the title. If I export a model via blend2bam and enable toon shading with a light ramp, directional lighting is not respected. In the same seen I have a panda model thats egg based and a bam exported via blend2bam and the directional lighting is not on for the terrain, only the panda.

@csevier
Copy link
Author

csevier commented Jul 19, 2023

heres the export command:
blend2bam levels/playground.blend levels/playground11.bam --blender-dir ~/Apps/blender-3.6.0-linux-x64/ --physics-engine b ullet -m legacy

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant