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Copy pathClash_of_Clans.pro
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Clash_of_Clans.pro
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QT += core gui multimedia
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++17
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
bullet.cpp \
cannon.cpp \
castle.cpp \
enemy.cpp \
fence.cpp \
game.cpp \
gameover.cpp \
gift.cpp \
graph.cpp \
healthbar.cpp \
main.cpp \
menu.cpp \
nextlevel.cpp \
node.cpp \
options.cpp \
tent.cpp \
winning.cpp \
worker.cpp \
workersclan.cpp
HEADERS += \
bullet.h \
cannon.h \
castle.h \
enemy.h \
fence.h \
game.h \
gameover.h \
gift.h \
graph.h \
healthbar.h \
menu.h \
nextlevel.h \
node.h \
options.h \
tent.h \
winning.h \
worker.h \
workersclan.h
FORMS += \
gameover.ui \
menu.ui \
nextlevel.ui \
options.ui \
winning.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
RESOURCES += \
res.qrc
DISTFILES += \
audio/bullet.wav \
audio/bullethitsenemy2.wav \
audio/enemydamagefence.wav \
audio/enemydamagefenceandcastle.wav \
audio/enemydies.wav \
audio/smash.mp3 \
audio/spawn.mp3 \
audio/start.mp3 \
audio/wokerspawn.mp3 \
img/background.jpeg \
img/background.png \
img/bullet.png \
img/cannon.png \
img/cannon2.png \
img/cannon3.png \
img/castle.png \
img/castle2.jpg \
img/castle2.png \
img/castle3.jpg \
img/castle3.png \
img/enemy.png \
img/fence.png \
img/fence2.png \
img/fence3.png \
img/gameover.jpg \
img/grass.png \
img/ice.jpg \
img/ice.png \
img/ice2.jpg \
img/ice2.png \
img/icon.png \
img/settings.png \
img/settingsWallpaper.jpg \
img/stone.jpg \
img/stone.png \
img/stone.webp \
img/stone2.jpg \
img/stone2.png \
img/stonebackground.png \
img/tent.png \
img/tent2.jpg \
img/tent2.png \
img/tent2.webp \
img/tent3.jpg \
img/tent3.png \
img/test.jpg \
img/winning.jpg