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GameSettings.cs
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GameSettings.cs
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using System.Collections.Generic;
using System.Windows.Forms;
using System.Windows.Input;
using Newtonsoft.Json;
namespace GameOfLife
{
public class GameSettings
{
public int Boardsize { get; set; }
public List<List<bool>> ListOfBoolCells { get; set; }
public double TimeInterval { get; set; }
public GameSettings(int boardSize, List<List<Cell>> listOfCells ,double timeInterval)
{
Boardsize = boardSize;
TimeInterval = timeInterval;
ChangeListOfCellsToListOfBools(listOfCells);
}
[JsonConstructor]
public GameSettings(int boardSize, List<List<bool>> listOfBoolCells ,double timeInterval)
{
Boardsize = boardSize;
TimeInterval = timeInterval;
ListOfBoolCells = listOfBoolCells;
}
private void ChangeListOfCellsToListOfBools(List<List<Cell>> listOfCells)
{
ListOfBoolCells = new List<List<bool>>();
foreach (var list in listOfCells)
{
List<bool> singleListOfBoolsFromCells = new List<bool>();
foreach (var cell in list)
{
singleListOfBoolsFromCells.Add(cell.IsAlive);
}
ListOfBoolCells.Add(singleListOfBoolsFromCells);
}
}
}
/*public static class StringExtensions
{
public static bool IsThisTextPretty(this string text)
{
return true;
}
}*/
/*public static class CellsExtensions
{
public static List<List<bool>> ChangeListOfCellsToListOfBools(this List<List<Cell>> listOfCells)
{
List<List<bool>> listOfBoolCells = new List<List<bool>>();
foreach (var list in listOfCells)
{
List<bool> singleListOfBoolsFromCells = new List<bool>();
foreach (var cell in list)
{
singleListOfBoolsFromCells.Add(cell.IsAlive);
}
listOfBoolCells.Add(singleListOfBoolsFromCells);
}
return listOfBoolCells;
}
}*/
}