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Monomove

Utilities for moving things

The aim of Monomove is to be a minimal toolkit for adding interaction and movement to web apps. It consists of a couple of components:

  • Tween (animation tweening)
  • TweenManager (manages the tweens)
  • delay (simple utility)
  • Timeline (a timeline of parallel tweens)
  • TweenChain (a chain of consecutive tweens)
  • RenderLoop (manages rendering via requestAnimationFrame)
  • SmoothScroller (listen to DOM element scroll positions via IntersectionObserver)

Install

npm install --save @monokai/monomove

Usage

ESM

The recommended way to use Monomove is via esm style modules. This way of importing supports tree-shaking and keeps your packages small.

import {Tween} from '@monokai/monomove';

CommonJS

You can also use commonjs style modules (const {Tween} = require('monomove')) but then you'll lose the tree shaking part.

const {Tween} = require('@monokai/monomove');

UMD

You can directly link to Monomove via a script tag or require the umd version and it will globally create a monomove object from which you can use the modules.

require('@monokai/monomove/umd');

const {SmoothScroller} = window.monomove;

From source

Alternatively, you can directly import from the source files in your project. The source files are not transpiled and potentially use some JavaScript syntax that's not cross-browser compatible.

import {Tween} from 'monomove/source';

Tween

A minimal animation tweening utility.

Importing it:

import {Tween} from '@monokai/monomove';

Using it

Simple animation, tweening the opacity:

const element = document.getElementById('my-id');
const duration = 0.2; // seconds

await new Tween(({value}) => {
	element.style.opacity = value;
}, duration)
	.start();

Tweening position with easing:

await new Tween(({value}) => {
	element.style.left = `${value * 100}px`;
}, duration)
	.easing('0.25, 0.25, 0, 1') // css style easing
	.start();

Alternative invocation with any object:

await new Tween({
	x: 0,
	y: 0
}, duration)
	.to({
		x: 100,
		y: 200
	})
	.onUpdate(({x, y}) => {
		element.style.transform = `translate3d(${x * 100}px, ${y * 100}px, 0)`;
	})
	.start();

Timeline

Adding tweens together and create a single timeline

Importing it:

import {Timeline} from '@monokai/monomove';

Using it

A timeline is a collection of tweens playing in parallel that you can control with a normalized position (between 0 and 1, inclusive).

Create a timeline of two tweens and jump to 50% of the timeline:

const timeline = new Timeline([
	new Tween(({value}) => {
		element.style.opacity = value * 0.5;
	}, 2),
	new Tween(({value}) => {
		element.style.left = `${value * 100}px`;
	}, 1).delay(0.5)
])

timeline.setPosition(0.5);
import {TweenChain} from '@monokai/monomove';

Using it

A tween chain is a collection of tweens that play after each other. You can control the chain by setting a normalized position (between 0 and 1, inclusive).

Create a chain of two tweens and jump to 50% of the timeline:

const tweenChain = new TweenChain([
	new Tween(({value}) => {
		element.style.opacity = value * 0.5;
	}, 2),
	new Tween(({value}) => {
		element.style.left = `${value * 100}px`;
	}, 1).delay(0.5)
])

tweenChain.setPosition(0.5);

TweenManager

Importing it:

import {TweenManager} from '@monokai/monomove';

The tween manager takes care of running and cleaning up tween instances. Whenever you want to immediately delete tweens, you can use this class

Removing all tweens

TweenManager.removeAll();

RenderLoop

Importing it:

import {RenderLoop} from '@monokai/monomove';

The main responsibility of the render loop is to keep track of the time and triggering the tweens on each drawing frame of the browser.

Hook up your own render function

function onTick(ms) {
	console.log(`elapsed milliseconds: ${ms}`);
}

RenderLoop.add(this, onTick);

Remove it

RenderLoop.remove(this, onTick);

Remove all hooks on the this context

RenderLoop.remove(this);

delay

Importing it:

import {delay} from '@monokai/monomove';

A simple utility to wait a bit without relying on setTimeout;

Wait for 3 seconds

await delay(3);

SmoothScroller

The Smooth Scroller lets you control DOM elements based on the scroll position in the browser

Importing it:

import {SmoothScroller} from '@monokai/monomove';

Using it

const smoothScroller = new SmoothScroller({
	scrollDuration: 1 // easing duration (default = 0)
});

Scroll browser page to position 100 in 3 seconds

smoothScroller.scrollTo(100, 3);

Scroll browser page to element with 100px offset in 3 seconds

smoothScroller.scrollToElement(document.getElementById('my-element'), 100, 3);

Change opacity of multiple elements based on their individual position in the browser frame

smoothScroller.add([...document.getElementsByClassName('block')], ({
	factor,
	item
}) => {
	item.style.opacity = 1 - ((factor - 0.5) * 2) ** 4;
});

The callback offers a couple of variables:

  • item: the DOM element
  • box: the position and dimensions of the item
  • rawFactor: value indicating normalized scroll position: measures from the top of the item at the bottom of the browser page to the bottom of the item at the top of the browser page
  • rawBoxFactor: value indicating normalized box scroll position: measures from the top of the item at the bottom of the browser page to the bottom of the item at the bottom of the browser page
  • factor: rawFactor clamped to [0, 1]
  • boxFactor: rawBoxFactor clamped to [0, 1]
  • isInView: boolean indicating if item is in view
  • boxIsInView: boolean indicating if the box of the item is in view

Destroying it

smoothScroller.destroy();

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