-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Warden causing Reload Mob errors in 2.8x and 2.9x #403
Comments
There is also a more general improvement that should happen, apparently the issue is happening actually during "mob reloading", so really any flaky mob model will break the loading of all of them. We should likewise make mob lading much safer during the reading of a blend file, fail by skipping that single entry. |
I sense a perfect "first contribution" type issue for new developers |
I would agree would ordinarily be a good first contrib, but there's some strong urgency behind this one that we'll want to resolve it in the next couple days. I just did a test myself, and I'm not seeing any issues loading the warden rig there. I am using blender 2.90. Looking back at the error reporting database, I see:
Full blender version list with at least 1+ report (so once again, seems like a pretty even spread of version ≥ 2.80 and < 3.0)
We will need to see if we can reproduce this on a windows machine, I'm scratching a head a bit on why I can't get the error. The volume of errors is very substantial, so a large quantity of people for sure are running into this. |
What I find strange is that the error is saying Blender couldn't open the file. I wonder if Blender has some form of internal logging we could take advantage of |
Thanks for sharing @CFeeney333 So something interesting I notice is that it says MCprep v3.4.1 - did you just install the most recent version of the addon? Did you restart after the install? And how did you do the install - manually by going to edit > preferences > addons > install addon, or using the one-click button in MCprep itself? Also, can you confirm if you can manually open the path of the Warden DigiDanAnimates files as a blend file as a user? It would be in your app roaming folder, blender 2.93 scripts / addons / MCprep / MCprep_resoruces / mobs / hostile folder (path name is approximate ofc). We're a bit blind until we get more details, so I appreciate your help here |
#405 gave the issue a look over myself here, so no worries |
For some reason, 2.8x and 2.9x users are encountering errors when importing specifically the warden rig:
I see no reports for Blender 3.x implying it's a compatibility problem. This is likely rig asset fix we need to make.
This accounts for 122 of the 704 bugs reported in the last few days. As a breakdown of current bug reporting:
The text was updated successfully, but these errors were encountered: