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🤖 QuestBot

👷‍♂️ The project is under construction, a proper README will be added soon.

A C#-based Telegram bot for interactive communication with a soulless machine.

As is, it was used for creating a series of quizes for my best friend as a challenge for his Birthday. However, since it can send messages based on pre-defined triggers, it can be used for other human-machine communicative purposes.

The bot can send messages to the user in two ways: automatically and manually.

  • For automatic communication, fill in the messages.json file with the text you want the user to receive. Format your messages text in HTML format.
  • To send messages manually, send them directly to the bot via /forward command — bot will forward them to the user. E.g. /forward hello, stupid. Format your message text as plain text, or as RTF.

Preparation

  • Clone project from GitHub:
    • git clone https://github.com/MrGauz/QuestBot.git;
  • In Bot.cs, fill in the Bot token and Telegram IDs;
  • Rename messages.json.example to messages.json and fill out the file with the messages you would want the user to receive;
  • Launch the project and be amazed.

Message triggers

  • sendAt triggers the message at a specific time, defined in 24h format;
  • sendAtLocation triggers the message when the user sends a specific geolocation to the bot;
    • please be advised: the message will be triggered within a 100m radius of the specified location.
  • sendOnText triggers the message after the bot receives a specific text from the user;
  • nextAfter triggers the message after a time given in seconds;
    • nextName defines the ID of the message that needs to be sent after.

Notes

  • Voice messages (OGG) should be encoded with Opus codec to play on Apple devices;

Production

  • Copy the project to the server
  • Install docker and docker-compose
  • docker rm quest_bot && docker image rm quest_bot && docker-compose build && docker-compose up -d && docker-compose ps && docker-compose logs -f
  • Run the quest
  • docker-compose down

License

You can obviously use and re-use the code in any way that's granted by the CC BY-NC 4.0.