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Copy pathaddMISCMutators.xml
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addMISCMutators.xml
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<table directory="assets">
<!--RAPHAEL CHRIST IS EVILBOBARINO-->
<!--Akan LPF for some secret mutator-->
<object path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<cooked_physics path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<model path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<unit path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" force="false" load="true"/>
<material_config path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" force="false"/>
<material_config path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf_picklerick" force="false"/>
<material_config path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf_contour" force="false"/>
<unit path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf_husk" force="false" load="true"/>
<sequence_manager path="units/pd2_mod_reapers/characters/ene_akan_lpf/ene_akan_lpf" />
<texture path="units/pd2_mod_reapers/characters/ene_akan_lpf/lpf_body_df" force="false" load="true"/>
<texture path="units/pd2_mod_reapers/characters/ene_akan_lpf/maska_df" force="false" load="true"/>
<texture path="units/pd2_mod_reapers/characters/ene_akan_lpf/maska_il" force="false" load="true"/>
<!--NYPD cop for da Donuts-->
<object path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2"/>
<cooked_physics path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2"/>
<model path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2"/>
<sequence_manager path="units/pd2_mod_nypd/characters/ene_cop_1/ene_cop_1"/>
<unit path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2" load="true"/>
<material_config path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2"/>
<material_config path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2_contour"/>
<unit path="units/pd2_mod_nypd/characters/ene_cop_2/ene_cop_2_husk" load="true"/>
<texture path="units/pd2_mod_nypd/characters/shared_textures/police_df" />
<texture path="units/pd2_mod_nypd/characters/shared_textures/police_nm" />
<!--Omnia LPF for da Donuts too-->
<object path="units/pd2_dlc_vip/characters/ene_omnia_lpf/ene_omnia_lpf" force="false"/>
<cooked_physics path="units/pd2_dlc_vip/characters/ene_omnia_lpf/ene_omnia_lpf" force="false"/>
<model path="units/pd2_dlc_vip/characters/ene_omnia_lpf/ene_omnia_lpf" force="false"/>
<unit path="units/pd2_dlc_vip/characters/ene_omnia_lpf/ene_omnia_lpf" force="false" load="true"/>
<unit path="units/pd2_dlc_vip/characters/ene_omnia_lpf/ene_omnia_lpf_husk" force="false" load="true"/>
</table>