forked from payday-restoration/restoration-mod
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsupermod.xml
92 lines (89 loc) · 3.91 KB
/
supermod.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
<?xml version="1.0"?>
<mod name="Restoration" global_key="restoration">
<tweak definition="restorationmod_network_tweak.xml"/>
<tweak definition="restorationmod_postprocessor_tweak.xml"/>
<tweak definition="restorationmod_defaultrendertemplates_tweak.xml"/>
<tweak definition="fps_animation_state_machine.xml" />
<tweak definition="fps_animation_states.xml" />
<tweak definition="fps_animation_subset.xml" />
<tweak definition="std.animation_states"/>
<tweak definition="std.animation_subset"/>
<!-- Troublesome NPC assets go here! -->
<assets base_path="assets/">
<!-- decal mesh shit -->
<file name="settings/decals.decals" force="true"/>
<!-- character fixes and changes -->
<group name="units/" dyn_package="false">
<!-- yufu wang hitboxes -->
<group :name="pd2_dlc_pent/characters/npc_male_yufuwang_armored/">
<file :name="npc_male_yufuwang_armored.object"/>
<file :name="npc_male_yufuwang_armored.unit"/>
<file :name="npc_male_yufuwang_armored_husk.unit"/>
</group>
<group :name="payday2/characters/ene_secret_service_2/">
<file :name="ene_secret_service_2.unit"/>
<file :name="ene_secret_service_2_husk.unit"/>
</group>
<group :name="pd2_dlc_born/characters/ene_biker_female_2/">
<file :name="ene_biker_female_2_husk.unit"/>
</group>
<group :name="pd2_dlc_bph/characters/civ_male_locke_escort/">
<file :name="civ_male_locke_escort_contour.material_config"/>
</group>
<group :name="pd2_dlc_spa/characters/ene_sniper_3/">
<file :name="ene_sniper_3.unit"/>
<file :name="ene_sniper_3_husk.unit"/>
</group>
<group :name="payday2/characters/ene_fbi_3/">
<file :name="ene_fbi_3.unit"/>
<file :name="ene_fbi_3_husk.unit"/>
</group>
<group :name="pd2_dlc_hvh/characters/ene_cop_hvh_3/">
<file :name="ene_cop_hvh_3.model"/>
</group>
<group :name="pd2_dlc_hvh/characters/ene_fbi_hvh_3/">
<file :name="ene_fbi_hvh_3.model"/>
<file :name="ene_fbi_hvh_3.unit"/>
<file :name="ene_fbi_hvh_3_husk.unit"/>
</group>
<group :name="pd2_dlc_pent/characters/">
<file :name="ene_male_security_penthouse_1/ene_male_security_penthouse_1.unit"/>
<file :name="ene_male_security_penthouse_1/ene_male_security_penthouse_1_husk.unit"/>
<file :name="ene_male_security_penthouse_2/ene_male_security_penthouse_2.unit"/>
<file :name="ene_male_security_penthouse_2/ene_male_security_penthouse_2_husk.unit"/>
</group>
<group :name="payday2/weapons/wpn_npc_beretta92/">
<file :name="wpn_npc_beretta92.object"/>
</group>
<!-- Improve navigation data -->
<group name="levels/narratives/">
<file :name="dentist/hox/stage_2/nav_manager_data.nav_data"/>
<file :name="e_framing_frame/stage_1/nav_manager_data.nav_data"/>
<file :name="e_framing_frame/stage_3/nav_manager_data.nav_data"/>
</group>
<!--
<group :name="payday2/equipment/gen_interactable_sec_safe_1x1_titan/">
<file :name="gen_interactable_sec_safe_1x1_titan.object"/>
<file :name="gen_interactable_sec_safe_1x1_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_1x05_titan/">
<file :name="gen_interactable_sec_safe_1x05_titan.object"/>
<file :name="gen_interactable_sec_safe_1x05_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_2x1_titan/">
<file :name="gen_interactable_sec_safe_2x1_titan.object"/>
<file :name="gen_interactable_sec_safe_2x1_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_2x05_titan/">
<file :name="gen_interactable_sec_safe_2x05_titan.object"/>
<file :name="gen_interactable_sec_safe_2x05_titan.unit"/>
</group>
<group :name="payday2/equipment/gen_interactable_sec_safe_05x05_titan/">
<file :name="gen_interactable_sec_safe_05x05_titan.object"/>
<file :name="gen_interactable_sec_safe_05x05_titan.unit"/>
</group>
-->
</group>
</assets>
<!-- <:include src="addoutfit.xml"/> -->
</mod>