-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameController.cs
52 lines (47 loc) · 1.44 KB
/
GameController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum GameState { FreeRoam, Battle }
public class GameController : MonoBehaviour
{
[SerializeField] PlayerController playerController;
[SerializeField] BattleSystem battleSystem;
[SerializeField] Camera worldCamera;
GameState state;
private void Awake()
{
Screen.SetResolution(1024, 768, false);
ConditionsDB.Init();
}
private void Start()
{
playerController.onEncountered += StartBattle;
battleSystem.OnBattleOver += EndBattle;
}
void StartBattle()
{
state = GameState.Battle;
battleSystem.gameObject.SetActive(true);
worldCamera.gameObject.SetActive(false);
var playerParty = playerController.GetComponent<PokemonParty>();
var wildPokemon = FindObjectOfType<MapArea>().GetComponent<MapArea>().GetRandomWildPokemon();
battleSystem.StartBattle(playerParty, wildPokemon);
}
void EndBattle(bool won)
{
state = GameState.FreeRoam;
battleSystem.gameObject.SetActive(false);
worldCamera.gameObject.SetActive(true);
}
private void Update()
{
if(state == GameState.FreeRoam)
{
playerController.HandleUpdate();
}
else if(state == GameState.Battle)
{
battleSystem.HandleUpdate();
}
}
}