diff --git a/src/SPECK3D_INT.cpp b/src/SPECK3D_INT.cpp index 86dcf7a4..763db790 100644 --- a/src/SPECK3D_INT.cpp +++ b/src/SPECK3D_INT.cpp @@ -230,15 +230,13 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const auto subsets = std::tuple, uint16_t>(); std::get<1>(subsets) = lev; - constexpr auto offsets = std::array{1, 2, 4}; auto morton_offset = set.get_morton(); // // The actual figuring out where it starts/ends part... // // subset (0, 0, 0) - constexpr auto idx0 = 0 * offsets[0] + 0 * offsets[1] + 0 * offsets[2]; - auto& sub0 = std::get<0>(subsets)[idx0]; + auto& sub0 = std::get<0>(subsets)[0]; sub0.set_morton(morton_offset); sub0.start_x = set.start_x; sub0.start_y = set.start_y; @@ -248,8 +246,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub0.length_z = split_z[0]; // subset (1, 0, 0) - constexpr auto idx1 = 1 * offsets[0] + 0 * offsets[1] + 0 * offsets[2]; - auto& sub1 = std::get<0>(subsets)[idx1]; + auto& sub1 = std::get<0>(subsets)[1]; morton_offset += sub0.num_elem(); sub1.set_morton(morton_offset); sub1.start_x = set.start_x + split_x[0]; @@ -260,8 +257,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub1.length_z = split_z[0]; // subset (0, 1, 0) - constexpr auto idx2 = 0 * offsets[0] + 1 * offsets[1] + 0 * offsets[2]; - auto& sub2 = std::get<0>(subsets)[idx2]; + auto& sub2 = std::get<0>(subsets)[2]; morton_offset += sub1.num_elem(); sub2.set_morton(morton_offset); sub2.start_x = set.start_x; @@ -272,8 +268,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub2.length_z = split_z[0]; // subset (1, 1, 0) - constexpr auto idx3 = 1 * offsets[0] + 1 * offsets[1] + 0 * offsets[2]; - auto& sub3 = std::get<0>(subsets)[idx3]; + auto& sub3 = std::get<0>(subsets)[3]; morton_offset += sub2.num_elem(); sub3.set_morton(morton_offset); sub3.start_x = set.start_x + split_x[0]; @@ -284,8 +279,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub3.length_z = split_z[0]; // subset (0, 0, 1) - constexpr auto idx4 = 0 * offsets[0] + 0 * offsets[1] + 1 * offsets[2]; - auto& sub4 = std::get<0>(subsets)[idx4]; + auto& sub4 = std::get<0>(subsets)[4]; morton_offset += sub3.num_elem(); sub4.set_morton(morton_offset); sub4.start_x = set.start_x; @@ -296,8 +290,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub4.length_z = split_z[1]; // subset (1, 0, 1) - constexpr auto idx5 = 1 * offsets[0] + 0 * offsets[1] + 1 * offsets[2]; - auto& sub5 = std::get<0>(subsets)[idx5]; + auto& sub5 = std::get<0>(subsets)[5]; morton_offset += sub4.num_elem(); sub5.set_morton(morton_offset); sub5.start_x = set.start_x + split_x[0]; @@ -308,8 +301,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub5.length_z = split_z[1]; // subset (0, 1, 1) - constexpr auto idx6 = 0 * offsets[0] + 1 * offsets[1] + 1 * offsets[2]; - auto& sub6 = std::get<0>(subsets)[idx6]; + auto& sub6 = std::get<0>(subsets)[6]; morton_offset += sub5.num_elem(); sub6.set_morton(morton_offset); sub6.start_x = set.start_x; @@ -320,8 +312,7 @@ auto sperr::SPECK3D_INT::m_partition_S_XYZ(Set3D set, uint16_t lev) const sub6.length_z = split_z[1]; // subset (1, 1, 1) - constexpr auto idx7 = 1 * offsets[0] + 1 * offsets[1] + 1 * offsets[2]; - auto& sub7 = std::get<0>(subsets)[idx7]; + auto& sub7 = std::get<0>(subsets)[7]; morton_offset += sub6.num_elem(); sub7.set_morton(morton_offset); sub7.start_x = set.start_x + split_x[0];