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Pokemon are evolved before being transferred, and transfer less often #312

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merged 4 commits into from
Jul 24, 2016

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Daylend
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@Daylend Daylend commented Jul 23, 2016

Items/pokemon will only be evolved/transferred once every 5 stops.

Planning on adding a config option and a check to see if the bag is full at a later time.

@bjornegrim
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bjornegrim commented Jul 23, 2016

good shit, I was using this pretty much everytime, but it's kinda individual

if (_clientSettings.EvolveAllPokemonWithEnoughCandy)
                    await EvolveAllPokemonWithEnoughCandy(_clientSettings.PokemonsToEvolve);

@cvax
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cvax commented Jul 24, 2016

Using evolve every 5 stops basically means you expend all your candies evolving something that might not be worth evolving if you haven't caught something good yet. Not sure it is desirable to waste candies like this.

@StanGirard
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You could set how many pokestop you want to wait before evolving in the settings

@Daylend
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Daylend commented Jul 24, 2016

@Antidote78 "Planning on adding a config option". So yeah, if this gets accepted, I will go further with this.

@NecronomiconCoding NecronomiconCoding merged commit f20f50b into NecronomiconCoding:master Jul 24, 2016
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5 participants