Pasture implementation in FATES #936
Replies: 12 comments 26 replies
-
Thanks for bringing this up @rosiealice This has relevance to many groups and people, and I appreciate you creating this discussion to track the conversation. tagging @dlawrenncar @billsacks @danicalombardozzi @jenniferholm @sshu88 @glemieux @rgknox @ckoven and Sam Rabin |
Beta Was this translation helpful? Give feedback.
-
Thanks for this writeup, Rosie! I'm being funded for a few months' worth of software engineering time, so I may be able to contribute. Looking forward to further discussion. |
Beta Was this translation helpful? Give feedback.
-
Correction that we finding a new time for this meeting, and will post when that is decided. Contact @wwieder for link details. |
Beta Was this translation helpful? Give feedback.
-
Thanks @rosiealice,
I am not sure if this is an issue. If pasture is dealt with in the same way other CFTs are in CLM -- it will get a separate soil column, however, I am not sure if fire works on CFTs. On the other hand, if rangeland is set as a natural PFT (which it kind of is in reality) it will end up on the nat.veg. soil column. Same for the natural herbivores (I assume it is desirable to consider them for the future). |
Beta Was this translation helpful? Give feedback.
-
Noting here that the meeting time had to be changed, and will be posted when it is determined. (NOT happening on Nov 17) |
Beta Was this translation helpful? Give feedback.
-
Thanks all for the great discussion in the 9 am (MT) call today. Here is a link to Will's notes, with a couple of points I added to cover discussion after he had to leave. One thing I want to add (probably not a hugely important distinction): @rosiealice, I think you're imagining rangeland/pasture creation as happening like secondary forest—there's some amount of harvested material that LUH2 provides, and from there FATES does some logic to get the new secondary forest area. That's not really how LUH2 handles pasture or crops. Instead, those are purely just area inputs that LUH2 provides. |
Beta Was this translation helpful? Give feedback.
-
Chiming in with some naive questions to this very interesting discussion. When you say pasture, are you envisioning grasslands that are mowed, fertilised, irrigated, or just grazed in certain parts of the growing season? Would they need to be on a crop landunit? Could you capture natural grazing as well, e.g. by herds of large herbivores on the Serengeti or historically in Europe/N.-America/Asia? In my understanding of Norwegian traditional pastures and rangeland, the ecosystem is created by removing trees (or not, in many cases) and just letting animals graze enough that the vegetation composition changes. E.g. dwarf shrubs and tree seedlings are disadvantaged while herbaceous plants and grasses are pre-adapted and will have an advantage. When I heard about initiatives to include grazing, the first thought was that you would copy and modify the logging mechanisms to mimic animals selectively harvesting biomass from leaves or other tasty tissues. It would be great (and more ecologically realistic, I think) if the intensity of grazing could be somehow changeable, to end up with something belonging with the crop landunit and some systems being tree-less but otherwise 'naturally vegetated' and maybe some even with trees but shifting the competitive interactions between different PFTs. |
Beta Was this translation helpful? Give feedback.
-
Adding this Goldewjick et al 2017 link for details on methods of separating grazing land into pasture vs rangeland for HYDE data used in LUH2 (page 935 of manuscript). "Whether or not natural vegetation has been converted to establish grazing land is a very relevant question for study- ing the impacts of land use change. While most range- lands occur on land with mostly natural vegetation, low- intensity livestock grazing is also located in former forest or woodland areas, e.g. in Brazil. Therefore, after consultation with the Land Use Model Intercomparison Project (LU- MIP), we recommend that our maps of pasture and range- land be used for modelling purposes in the following way: for pastures, all natural vegetation is cleared and replaced by grass species. For rangeland, the natural vegetation remains intact if it is non-forest, but is cleared if it is forest. HYDE includes this distinction by providing two types of range- land: (1) rangeland-natural is located in non-forest biomes (terrestrial ecoregions; Olson et al., 2001) and is therefore assumed not to have undergone conversion of natural vege- tation. (2) Rangeland-converted is located in forest biomes (terrestrial ecoregions; Olson et al., 2001) and is assumed to have undergone conversion of natural vegetation." |
Beta Was this translation helpful? Give feedback.
-
Part of the discussion today (which we should probably spin off into its own thread, but I'll include it here for now) involved how to move to a representation of gross rather than net transitions between land cover types. One thing I'd like to hear thoughts on at some point is: How problematic will it be if CTSM (or ELM) continue to only treat conservation of below-ground (column-level) C & N using net changes in areas, rather than knowing about the full matrix of exactly which areas transitioned to which other areas? This treatment of only net changes – with implicit assumptions that columns with increasing areas are growing equally into all columns with shrinking areas – was a pretty fundamental design decision in the dynamic column/landunit implementation, and reworking this to capture the full transition matrix might require a pretty large overhaul of the dynamic landunit infrastructure. |
Beta Was this translation helpful? Give feedback.
-
Let's say, hypothetically, that someone wants to set up a simple model experiment with the easiest possible grazing implementation in FATES. The basic requirement would be to kill some portion of canopy/leaf biomass, and to remove that biomass from the system (i.e. make sure it doesn't become litter and fertilise the soil). Is that possible with the #788 Crown damage module, for instance? It looks like it should be OK to kill off canopy/leaf parts, but where does that biomass go? Is it tracked at all? Assuming the use is similar to the logging module (described in user guide), could we mimic very simplistic grazing by setting hlm_use_canopy_damage and hlm_use_understory_damage = .true., and modifying fates_damage_frac, fates_damage_mort_p1, fates_damage_mort_p2, and fates_damage_recovery_scalar? |
Beta Was this translation helpful? Give feedback.
-
Note: we've converted an old issue on dynamic land units to a new discussion topic: #943. Lets split this discussion and focus this topic to pasture-only. |
Beta Was this translation helpful? Give feedback.
-
Note that the second item here has been address via #1040 and #1116 (and #1239). Grazing will start to be addressed via #1140. |
Beta Was this translation helpful? Give feedback.
-
Matvey Debolskiy (who has a project with Hanna Lee looking at grazing impacts in Mongolia) and I had a discussion last week about potential implementations of pasture and grazing in the CLM/FATES universe. @billsacks mentioned he may have some resources to think about this also, and there are many people with a stake in these ideas, so I'm moving the discussion here to avoid email thread purgatory.
In principle, FATES should have the capability to represent pasture in a fairly natural fashion, as grazing (as the removal of leaf and stem biomass, and the elevated mortality of trees) can be handled quite logically by either the new crown damage capabilities, and/or the native fates mortality and disturbance routines, (depending on how you think about it). This is generally more challenging to do in big leaf mode as, for example, re-growth after grazing is not going to have any storage pools, the LAI algorithms for deciduous plants are not very flexible, and plants will easily get off their (unspecified) allometry and e.g. generate huge respiring root pools that will likely kill them off.
At the moment, we have no pasture or crop representations in FATES. Land use presently works by taking the harvest rates from LUH2 and converting these into disturbance rates in FATES, which generate new types of patch that have a 'secondary forest' label, and do not fuse back into the primary forest patches. @sshu88 in particular has been testing this implementation extensively in recent months.
We discussed previously (e.g, with @ckoven ) expanding this logic so that some of the harvest instead creates crop patches that have their own label/flag, to mirror how we currently track primary and secondary forest, and enable an order 0 crop->nat veg transition to occur and form a platform for more crop physiology and phenology development.
In light of the pasture and grazing discussion, One approach to this would thus be to add pasture (as well as crop) flags, and have the 'grazing' flux drive their creation.
This would be a good first step, and would allow us to e.g. test grazing algorithms and how the affect LAI, biomass, etc.
It isn't, however, really where we want to end up, because:
a) the different land uses would all be on the same column and share the same soil and litter. This limits how we can look at the impacts of land use on column based processes including nutrients, water, snow and fire.
b) we don't currently have the full set of LUH2 transitions read into FATES (or either HLM, right?) so we can't partition the gross changes appropriately. (I am a bit hazy, to be honest, on how the existing scheme will differ from LUH2-land. If someone else has a better way of articulating this that would be useful).
These two issues are somewhat orthogonal to each other and can be addressed separately.
I'm going to stop here as I've run out of time, but wanted to kick this off to see whether I've captured the state of play accurately if there are any other threads on this area we should integrate, and also to figure out if there are any good synergies with what @billsacks and @dlawrenncar are planning that we could use to accelerate this.
Noting that no one has actually decided to do any of these things yet. If we can somehow divide and conquer, that would be ideal...
Beta Was this translation helpful? Give feedback.
All reactions