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I've been going through the gendaylit command as defined within the main code of bifacial_radiance.
Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to:
skyfunc glow ground_glow
0
0
4 R/normval G/normval B/normval 0
Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?
Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?
Any insights are highly appreciated,
Cheers,
Alex
The text was updated successfully, but these errors were encountered:
I'm sorry that we're not going to be the best ones to give you an authoritative answer on this question. I would refer to the gendaylit man pages where this topic is discussed. I believe that the treatment of irradiance in this way is self-consistent because the definition of the sky brightness is in Wm-2, and the measurement of incident irradiance is in Wm-2. My recollection was that defining the ground glow based on this default illuminance value will allow calculation back to Wm-2 using Radiance's default white light efficacy of 179 lm/W.
Hey everyone,
I've been going through the gendaylit command as defined within the main code of bifacial_radiance.
Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to:
skyfunc glow ground_glow
0
0
4 R/normval G/normval B/normval 0
Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?
Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?
Any insights are highly appreciated,
Cheers,
Alex
The text was updated successfully, but these errors were encountered: