forked from aseprite/aseprite
-
Notifications
You must be signed in to change notification settings - Fork 0
/
console.cpp
170 lines (135 loc) · 3.59 KB
/
console.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
// Aseprite
// Copyright (C) 2001-2017 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <cstdarg>
#include <cstdio>
#include <vector>
#include "base/bind.h"
#include "base/memory.h"
#include "base/string.h"
#include "ui/ui.h"
#include "app/app.h"
#include "app/console.h"
#include "app/context.h"
#include "app/modules/gui.h"
#include "app/ui/status_bar.h"
namespace app {
using namespace ui;
static Window* wid_console = NULL;
static Widget* wid_view = NULL;
static Widget* wid_textbox = NULL;
static Widget* wid_cancel = NULL;
static int console_counter = 0;
static bool console_locked;
static bool want_close_flag = false;
static bool has_text = false;
Console::Console(Context* ctx)
: m_withUI(false)
{
if (ctx)
m_withUI = (ctx->isUIAvailable());
else
m_withUI =
(App::instance() &&
App::instance()->isGui() &&
Manager::getDefault() &&
Manager::getDefault()->getDisplay());
if (!m_withUI)
return;
if (console_counter == 0)
has_text = false;
console_counter++;
if (wid_console || console_counter > 1)
return;
Window* window = new Window(Window::WithTitleBar, "Errors Console");
Grid* grid = new Grid(1, false);
View* view = new View();
TextBox* textbox = new TextBox("", WORDWRAP);
Button* button = new Button("&Cancel");
// The "button" closes the console
button->processMnemonicFromText();
button->Click.connect(base::Bind<void>(&Window::closeWindow, window, button));
view->attachToView(textbox);
button->setMinSize(gfx::Size(60, 0));
grid->addChildInCell(view, 1, 1, HORIZONTAL | VERTICAL);
grid->addChildInCell(button, 1, 1, CENTER);
window->addChild(grid);
view->setVisible(false);
button->setFocusMagnet(true);
view->setExpansive(true);
wid_console = window;
wid_view = view;
wid_textbox = textbox;
wid_cancel = button;
console_locked = false;
want_close_flag = false;
}
Console::~Console()
{
if (!m_withUI)
return;
console_counter--;
if ((wid_console) && (console_counter == 0)) {
if (console_locked
&& !want_close_flag
&& wid_console->isVisible()) {
// Open in foreground
wid_console->openWindowInForeground();
}
delete wid_console; // window
wid_console = NULL;
want_close_flag = false;
}
}
bool Console::hasText() const
{
return has_text;
}
void Console::printf(const char* format, ...)
{
has_text = true;
std::va_list ap;
va_start(ap, format);
std::string msg = base::string_vprintf(format, ap);
va_end(ap);
if (!m_withUI || !wid_console) {
fputs(msg.c_str(), stdout);
fflush(stdout);
return;
}
// Open the window
if (!wid_console->isVisible()) {
wid_console->openWindow();
ui::Manager::getDefault()->invalidate();
}
// Update the textbox
if (!console_locked) {
console_locked = true;
wid_view->setVisible(true);
wid_console->remapWindow();
wid_console->setBounds(gfx::Rect(0, 0, ui::display_w()*9/10, ui::display_h()*6/10));
wid_console->centerWindow();
wid_console->invalidate();
}
const std::string& text = wid_textbox->text();
std::string final;
if (!text.empty())
final += text;
final += msg;
wid_textbox->setText(final.c_str());
}
// static
void Console::showException(const std::exception& e)
{
Console console;
if (typeid(e) == typeid(std::bad_alloc))
console.printf("There is not enough memory to complete the action.");
else
console.printf("A problem has occurred.\n\nDetails:\n%s\n", e.what());
}
} // namespace app