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Implement Scriptable Build Pipeline and CommandTerminal Build Commands #7

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p3nGu1nZz opened this issue Mar 26, 2024 · 0 comments
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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed

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Background

To streamline our game development process, we need to implement a scriptable build pipeline that allows for automated builds into specified directories. This will enable us to build the game from within the game's runtime environment or through command-line arguments.

Feature Request

  • Develop a scriptable build pipeline that can be triggered via Unity's CommandTerminal.Shell.
  • Create a new CommandTerminal command that accepts a directory path as an argument and initiates the build process to that path.

Use Case

This feature will be particularly useful for automating the build process for different environments or for creating builds that include user-generated content. It will also allow developers to initiate builds directly from the game's command terminal, enhancing productivity and flexibility.

Expected Outcome

The successful implementation of this feature will simplify the build process, making it more efficient and less error-prone. It will also provide a foundation for further automation and integration with other systems in the future.

Additional Notes

  • Ensure compatibility with existing CommandTerminal.Shell syntax and functionality.
  • Include error handling for invalid paths or build failures.
  • Document the new build command and its usage for team reference.
@p3nGu1nZz p3nGu1nZz self-assigned this Mar 26, 2024
@p3nGu1nZz p3nGu1nZz added enhancement New feature or request help wanted Extra attention is needed good first issue Good for newcomers labels Apr 8, 2024
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Labels
enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed
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