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Making GodgahNum.js #35

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Garismarvel opened this issue Feb 19, 2022 · 7 comments
Open

Making GodgahNum.js #35

Garismarvel opened this issue Feb 19, 2022 · 7 comments

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@Garismarvel
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E100#^#100

@jakub791
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jakub791 commented Sep 4, 2022

We do not need higher numbers, they don't make the game better.

@1231234md5
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but what if you're making an incremental game with numbers up to E10#^#10?

@jakub791
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jakub791 commented Feb 3, 2023

but what if you're making an incremental game with numbers up to E10#^#10?

Such big numbers are not meaningful.

@1231234md5
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1231234md5 commented Feb 3, 2023

Ordinal Markup
It'll be usefil in that.

@jakub791
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jakub791 commented Feb 3, 2023

This library and ExpantaNum already suffer from performance issuses, we do not need to completely freeze our games.

@1231234md5
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freeze?! shouldn't we study from the deving break-reality.js (sign,layers,arrows,mag) by storing no arrays?

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@1231234md5 @Garismarvel @jakub791 and others