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Projectiles.cs
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Projectiles.cs
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using System;
using System.Drawing;
using System.Windows.Forms;
namespace DroneGame
{
public class projectiles
{
public int projectileLeft { get; set; }
public int projectileHight { get; set; }
public int projectilesPower = 20;
private PictureBox projectileElement = new PictureBox();
private Timer projectileClock = new Timer();
public void launch(Form form)
{
projectileElement.BackColor = Color.Yellow;
projectileElement.Size = new Size(5, 5);
projectileElement.Tag = "ProjectileTag";
projectileElement.Name = "ProjectileName";
projectileElement.Left = projectileLeft;
projectileElement.Top = projectileHight;
projectileElement.BringToFront();
form.Controls.Add(projectileElement);
projectileClock.Interval = projectilesPower;
projectileClock.Tick += new EventHandler(launchTimer);
projectileClock.Start();
}
private void launchTimer(object sender, EventArgs e)
{
projectileElement.Top += projectilesPower;
if (projectileElement.Top < 10 || projectileElement.Top > 800)
{
projectileClock.Stop();
projectileClock.Dispose();
projectileElement.Dispose();
projectileClock = null;
projectileElement = null;
}
}
}
}