More general buttons #175
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Export and Save buttons are always available on the root window or view of an opened game resource. This is valid for all structured game resources, including BALDUR.GAM files. By modifying CRE data of a (Non-)Player Character you are actually just modifying the CRE version embedded in the selected savegame file. It's comparable to modifying an ability structure in an ITM or SPL file. To save the changes you can switch back to the BALDUR.GAM view or window, select the Edit tab and press the Save button. Alternatively you can force a Save prompt by selecting another resource in the resource tree. |
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I can understand that it's tedious to navigate to the actual CRE data of a saved character since it involves two layers of substructures. I'll see if there is a way to improve it somewhat. |
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2b9bcb5 should help you navigate quicker to GAM's CRE structures. The feature can be tested in the nightly release. |
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hello,
when editing save files, changes cannot be saved. NI must be completely closed to save.
Right now I need to manipulate a character file for rudimentary testing (e.g. switching scripts).
Here is what I do:
All of these steps must be performed for each individual change and test required. This can be tedious depending on the scope of the testing.
It would be helpful if NI could offer all the buttons that are available in other windows (see image as an example).
This would prevent the closure of the entire NI.
Thanks for your time!
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