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As players use the same seed the server (or whoever knows the changed shape) should be able to calculate a diff. Anyways i think you are right, sending only a diff is a good idea. |
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Since the player can change the shape of the terrain, we need to be able to replicate this data to all clients.
We will need to investigate how that part of the code works. Because I don't want to send the entire mesh data over the wire.
Maybe we can only send the diff from the original planet ?
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