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NeverSink's filter - 4-VERY-STRICT.filter
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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 7.11.2.2021.59.17
# TYPE: 4-VERY-STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
#
#------------------------------------
# LINKS TO LATEST VERSION AND FILTER EDITOR
#------------------------------------
#
# EDIT/CUSTOMIZE FILTER ON: https://www.FilterBlade.xyz
# GET THE LATEST VERSION ON: https://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
# POE FORUM THREAD: https://goo.gl/oQn4EN
#
#------------------------------------
# SUPPORT THE DEVELOPMENT:
#------------------------------------
#
# SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
# SUPPORT THE FILTERBLADE TEAM: https://www.filterblade.xyz/About
#
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
#
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# TWITTER: @NeverSinkGaming
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
#===============================================================================================================
# [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
#
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here
# [[0200]] 6 LINKS
# [[0300]] INFLUENCE EXCEPTIONS
# [[0400]] INFLUENCED MAPS
# [[0500]] Influenced Item Tiering: Crusader
# [0501] Layer - T1 - ECONOMY
# [0502] Layer - T2 - ECONOMY
# [[0600]] Influenced Item Tiering: Hunter
# [0601] Layer - T1 - ECONOMY
# [0602] Layer - T2 - ECONOMY
# [[0700]] Influenced Item Tiering: Warlord
# [0701] Layer - T1 - ECONOMY
# [0702] Layer - T2 - ECONOMY
# [[0800]] Influenced Item Tiering: Redeemer
# [0801] Layer - T1 - ECONOMY
# [0802] Layer - T2 - ECONOMY
# [[0900]] Influenced Item Tiering: Shaper
# [0901] Layer - T1 - ECONOMY
# [0902] Layer - T2 - ECONOMY
# [[1000]] Influenced Item Tiering: Elder
# [1001] Item Layer - T1 - ECONOMY
# [1002] Item Layer - T2 - ECONOMY
# [[1100]] Influenced Item Tiering: Remaining Tiers
# [1101] Item Layer - T2 - Class Based Filtering
# [1102] Item Layer - T3 - REMAINING RULES
# [[1200]] Explicit Mod filtering - Rare
# [1201] ID MODS START
# [1202] Physical
# [1203] Elemental
# [1204] Gembased
# [1205] Caster
# [1206] Spellslinger
# [1207] Boots
# [1208] Gloves
# [1209] Helmets
# [1210] Amulets
# [1211] Rings
# [1212] Quivers
# [1213] Belts
# [1214] Shields
# [1215] Jewels
# [1216] Misc
# [1217] Flasks...
# [[1300]] Talisman
# [[1400]] 6Socketed and 5Linked Drops
# [[1500]] Explicit Mod Highlight - League Drops
# [1501] Fractured Drops
# [1502] Synthesed Drops
# [1503] Betrayal
# [1504] Crafting mods
# [1505] Delve
# [1506] Bestiary
# [1507] Incursion - Matatl - traps and movementspeed
# [1508] Incursion - Body Armours - Guatelitzi
# [1509] Incursion - Sumonner Weapons
# [1510] Incursion - Caster Weapons
# [1511] Incursion - Normal Weapons
# [1512] Incursion - Rings, Amulets
# [1513] Incursion - Gloves, Helmets
# [1514] Incursion General
# [1515] Warbands
# [[1600]] Cluster Jewels
# [1601] Large Jewels
# [1602] Medium Jewels
# [1603] Smol Jewels
# [[1700]] Enchanted Items
# [[1800]] Explicit Mod Highlight - Magic
# [[1900]] Trinkets
# [[2000]] Exotic Item Types
# [[2100]] Ritual BaseTypes
# [[2200]] Heist Experimental BaseTypes
# [[2300]] Rare/Magic Jewels
# [2301] Special Cases
# [2302] Abyss
# [2303] Generic
# [[2400]] Normal/Magic Crafting Bases
# [2401] Extreme Value ILVL 86 Rules
# [2402] 86+ Endgame crafting rules
# [2403] 84+ Endgame crafting rules
# [2404] Level-Independent Highlight
# [[2500]] Additional Endgame Crafting Bases
# [[2600]] Chancing Section
# [[2700]] Endgame Flasks
# [2701] High quality assorted utility flasks
# [2702] 20 Qual Recipe
# [2703] Assorted utility flasks
# [2704] Quality Flask recipes
# [2705] Early mapping life/mana/utility flasks
# [[2800]] Low Value Recipes
# [2801] Chromatic recipe items ("RGB Recipe")
# [2802] Chisel recipe items
# [2803] Animate Weapon script - deactivated by default
# [[2900]] Low Strictness Sections
# [2901] Endgame-start 4-links
# [2902] 60+ Crafting rules for 60++ accessoires
# [2903] Low Strictness Magic/Normal accessoires
# [[3000]] HEIST GEAR
# [3001] Heist Cloaks
# [3002] Heist Brooch
# [3003] Heist Gear
# [3004] Heist Tools
# [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here
# [[3300]] RARE ITEMS - SPECIAL BASES
# [[3400]] RARE ITEMS - LEVEL 86 Crafting
# [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME)
# [3501] Breach Rings Exceptions
# [3502] Rare accessoires
# [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
# [3601] T1 rare items
# [3602] T2 rare items
# [3603] Other Conditions
# [3604] 1H Rune Dagger
# [3605] 1H Daggers
# [3606] 1H Claws
# [3607] 1H Wands
# [3608] 1H Foils
# [3609] 1H Swords
# [3610] 1H Maces
# [3611] 1H Axes
# [3612] 1H Sceptres
# [3613] Warstaves
# [3614] 2H Staves
# [3615] 2H Swords
# [3616] 2H Axes
# [3617] 2H Maces
# [3618] 2H Bows
# [3619] AR: Boots
# [3620] AR: Gloves
# [3621] AR: Helmets
# [3622] AR: Body Armors
# [3623] OH: Shields
# [3624] OH: Quivers
# [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
# [[3900]] Gem Tierlists
# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1)
# [3902] Expensive Superior Gems (T1)
# [[4000]] Generic Gem Rules
# [4001] Awakened Gems
# [4002] Alt-Quality Gems
# [4003] Exceptional Gems
# [4004] Special Gems
# [4005] High Tier Gems
# [4006] Leveling Rules
# [4007] Low Quality Gems
# [4008] Leveled Gems
# [4009] Other gems
# [[4100]] UTILITY FLASKS (Levelling Rules)
# [[4200]] HIDE LAYER 3: Random Endgame Flasks
# [[4300]] Replicas
# [[4400]] Maps, fragments and labyrinth items
# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance
# [4402] Unique Maps
# [4403] Labyrinth items, Offerings
# [4404] Blighted maps
# [4405] Delirium/Enchanted Maps!
# [4406] Beyond-Nemesis Maps, for those juicy sextants.
# [4407] Top tier maps (T16)
# [4408] High tier maps(T11-15)
# [4409] Mid tier maps (T6-10)
# [4410] Low tier maps (T1-T5)
# [[4500]] Heist Maps
# [4501] Unique Heist Contracts
# [4502] Heist Contracts
# [4503] Heist Blueprints
# [[4600]] Fragments
# [4601] Echoes/new
# [4602] Scarabs
# [4603] Regular Fragment Tiering
# [[4700]] Currency - Exceptions - Stacked Currency
# [[4800]] Currency - Exceptions - Leveling Currencies
# [[4900]] Currency - PART 1 - Common currency
# [[5000]] Currency - PART 2 - Rare currency
# [5001] Unknown Treatment
# [5002] Regular Rare Currency
# [5003] Incursion Currency
# [5004] Delve Currency - Resonators
# [5005] Delirium Currency
# [5006] Delve Currency - Fossil
# [5007] Heist Currency
# [5008] Top Currency
# [5009] Oil Tier List
# [5010] Essence Tier List
# [5011] Perandus
# [5012] Simulacrum Splinters
# [5013] Splinters
# [5014] Incubator
# [5015] Others
# [[5100]] Prophecies
# [[5200]] Divination cards (yes the strange sorting is intended)
# [5201] T1 - Top tier cards
# [5202] T2 - Great cards
# [5203] T3 - Decent cards
# [5204] Special - New/Unknown Divination Cards
# [5205] Special - Special Currency Cards
# [[5300]] Currency - PART 4 - remaining items
# [[5400]] Heist Target
# [[5500]] Metamorph Items
# [[5600]] Uniques!
# [5601] Exceptions #1
# [5602] Tier 1 uniques
# [5603] Exceptions #2
# [5604] Tier 2 uniques
# [5605] Multi-Unique bases.
# [5606] Early Game Predictions
# [5607] Special Unique Searches
# [5608] Tier 3 uniques
# [5609] Tier 4 uniques
# [[5700]] Quest Items and Event Items
# [[5800]] Misc Map Items
# [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
# [[6000]] Leveling - Flasks
# [6001] Hide outdated flasks
# [6002] Hybrid flasks (normal)
# [6003] Life Flasks - Normal (Kudos to Antnee)
# [6004] Mana Flasks - Magic (Kudos to Antnee)
# [[6100]] Leveling - Merged Rules
# [[6200]] Leveling - RGB Recipes
# [[6300]] Leveling - RARES
# [6301] Leveling rares - specific items
# [6302] Leveling rares - Armors
# [6303] Leveling rares - Caster
# [6304] Leveling rares - Melee Weapons
# [6305] Leveling rares - Ranged
# [6306] Leveling rares - Quivers
# [6307] Leveling rares - remaining rules
# [[6400]] Leveling - Useful items
# [6401] Linked gear - 4links
# [6402] Linked gear - 3links
# [6403] Act1
# [6404] Act 2+3
# [6405] Act 4+5+6
# [6406] Optional Recipes
# [6407] 20% quality items for those strange people who want them
# [[6500]] Leveling - natural weapon progression
# [6501] Quivers - Progression
# [6502] Progression - Part 1 1-11
# [6503] Progression - Part 2 11-26
# [6504] Progression - Part 3 26-65
# [[6600]] Leveling - misc normal items
# [6601] Normal items - 3-Socketed Items
# [6602] Normal items - First 4-8 levels - useful items
# [6603] Vendor Normal items - Until level 3 (Remaining)
# [[6700]] Leveling - misc magic items
# [6701] Vendor Magic items - until 3
# [6702] Vendor Magic items - until 16
# [6703] Vendor Magic items - Jewellery
# [6704] Vendor Magic items - Until 24
# [[6800]] HIDE LAYER 5 - Remaining Items
# [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
# [[7000]] Special thanks to!
#===============================================================================================================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here
#===============================================================================================================
#===============================================================================================================
# [[0200]] 6 LINKS
#===============================================================================================================
Show
Corrupted False
LinkedSockets 6
Rarity <= Rare
Class "Body Armour"
SetFontSize 45
SetTextColor 200 0 0 255 # BACKGROUND: 6L
SetBorderColor 200 0 0 255 # BACKGROUND: 6L
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 6 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Star
Show
LinkedSockets 6
Rarity <= Rare
SetFontSize 45
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L
PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
PlayEffect Red
MinimapIcon 0 Red Diamond
#===============================================================================================================
# [[0300]] INFLUENCE EXCEPTIONS
#===============================================================================================================
Show
HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
Rarity <= Rare
BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
PlayEffect Red
MinimapIcon 0 Red Cross
#===============================================================================================================
# [[0400]] INFLUENCED MAPS
#===============================================================================================================
Show
HasInfluence Shaper
Class "Maps"
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
PlayEffect Red
MinimapIcon 0 Red Square
Show
HasInfluence Elder
Class "Maps"
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
PlayEffect Red
MinimapIcon 0 Red Square
#===============================================================================================================
# [[0500]] Influenced Item Tiering: Crusader
#===============================================================================================================
#------------------------------------
# [0501] Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->crusader
HasInfluence Crusader
ItemLevel >= 82
Rarity <= Rare
BaseType "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Geodesic Ring" "Prismatic Ring" "Sacrificial Garb" "Stygian Vise"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->crusader
HasInfluence Crusader
ItemLevel >= 84
Rarity <= Rare
BaseType "Assembler Wand"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->crusader
HasInfluence Crusader
ItemLevel >= 85
Rarity <= Rare
BaseType "Astral Plate" "Congregator Wand" "Oscillating Sceptre" "Simplex Amulet" "Vaal Regalia" "Void Sceptre"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [0502] Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->crusader
HasInfluence Crusader
ItemLevel >= 80
Rarity <= Rare
BaseType "Accumulator Wand" "Assembler Wand" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Congregator Wand" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Geodesic Ring" "Iron Gauntlets" "Moonstone Ring" "Opal Ring" "Oscillating Sceptre" "Prismatic Ring" "Quartz Sceptre" "Sacrificial Garb" "Shadow Sceptre" "Simplex Amulet" "Stygian Vise" "Unset Ring" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->crusader
HasInfluence Crusader
ItemLevel >= 85
Rarity <= Rare
BaseType "Agate Amulet" "Assassin's Garb" "Astral Plate" "Battle Lamellar" "Blood Raiment" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Crimson Raiment" "Crusader Plate" "Crypt Armour" "Cutthroat's Garb" "Desert Brigandine" "Eclipse Staff" "Elegant Ringmail" "Elegant Round Shield" "Exquisite Leather" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Full Wyrmscale" "Gavel" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Claw" "Iron Sceptre" "Lacquered Buckler" "Lacquered Garb" "Lapis Amulet" "Loricated Ringmail" "Marble Amulet" "Military Staff" "Occultist's Vestment" "Ochre Sceptre" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Pinnacle Tower Shield" "Polished Spiked Shield" "Profane Wand" "Quartz Wand" "Ritual Sceptre" "Royal Burgonet" "Sadist Garb" "Sage Wand" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Savant's Robe" "Sentinel Jacket" "Sharkskin Tunic" "Sorcerer Boots" "Spidersilk Robe" "Spiked Gloves" "Spike-Point Arrow Quiver" "Spiraled Wand" "Stag Sceptre" "Steel Ring" "Titanium Spirit Shield" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[0600]] Influenced Item Tiering: Hunter
#===============================================================================================================
#------------------------------------
# [0601] Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->hunter
HasInfluence Hunter
ItemLevel >= 82
Rarity <= Rare
BaseType "Blue Pearl Amulet" "Capacity Rod" "Crack Mace" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Spiked Gloves" "Stabilising Sceptre" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->hunter
HasInfluence Hunter
ItemLevel >= 84
Rarity <= Rare
BaseType "Marble Amulet" "Ornate Quiver" "Prismatic Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->hunter
HasInfluence Hunter
ItemLevel >= 85
Rarity <= Rare
BaseType "Ezomyte Tower Shield" "Horned Sceptre" "Sorcerer Boots"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [0602] Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->hunter
HasInfluence Hunter
ItemLevel >= 80
Rarity <= Rare
BaseType "Accumulator Wand" "Agate Amulet" "Blue Pearl Amulet" "Broadhead Arrow Quiver" "Capacity Rod" "Citrine Amulet" "Cogwork Ring" "Crack Mace" "Crystal Belt" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Iron Gauntlets" "Jade Amulet" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Oscillating Sceptre" "Pagan Wand" "Penetrating Arrow Quiver" "Prismatic Ring" "Sharktooth Arrow Quiver" "Sorcerer Boots" "Spiked Gloves" "Stabilising Sceptre" "Steel Ring" "Stygian Vise" "Turquoise Amulet" "Two-Toned Boots" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->hunter
HasInfluence Hunter
ItemLevel >= 85
Rarity <= Rare
BaseType "Amber Amulet" "Ambush Boots" "Ancient Gauntlets" "Ancient Greaves" "Angelic Kite Shield" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Boots" "Cerulean Ring" "Champion Kite Shield" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Coral Amulet" "Crusader Boots" "Dragonscale Boots" "Dragonscale Gauntlets" "Ebony Tower Shield" "Eelskin Boots" "Elegant Round Shield" "Engraved Wand" "Exquisite Leather" "Ezomyte Tower Shield" "Fire Arrow Quiver" "Fossilised Spirit Shield" "Girded Tower Shield" "Gold Amulet" "Goliath Gauntlets" "Goliath Greaves" "Harmonic Spirit Shield" "Heavy Belt" "Horned Sceptre" "Hubris Circlet" "Hydrascale Boots" "Imbued Wand" "Imperial Buckler" "Lacquered Buckler" "Lapis Amulet" "Lathi" "Legion Boots" "Lion Pelt" "Maelström Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nubuck Boots" "Paua Amulet" "Pinnacle Tower Shield" "Quartz Wand" "Samite Gloves" "Samite Slippers" "Serpentscale Gauntlets" "Shadow Sceptre" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Simplex Amulet" "Slink Boots" "Slink Gloves" "Soldier Boots" "Soldier Gloves" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Round Shield" "Spiraled Wand" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Mitts" "Trisula" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Buckler" "Vaal Gauntlets" "Vaal Greaves" "Vaal Regalia" "Vaal Spirit Shield" "Varnished Coat" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[0700]] Influenced Item Tiering: Warlord
#===============================================================================================================
#------------------------------------
# [0701] Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->warlord
HasInfluence Warlord
ItemLevel >= 82
Rarity <= Rare
BaseType "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Prismatic Ring" "Spiked Gloves" "Steel Ring" "Vermillion Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->warlord
HasInfluence Warlord
ItemLevel >= 84
Rarity <= Rare
BaseType "Blue Pearl Amulet" "Congregator Wand" "Ornate Quiver" "Stabilising Sceptre"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->warlord
HasInfluence Warlord
ItemLevel >= 85
Rarity <= Rare
BaseType "Champion Kite Shield" "Ezomyte Tower Shield" "Hubris Circlet" "Oscillating Sceptre" "Pagan Wand"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [0702] Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->warlord
HasInfluence Warlord
ItemLevel >= 80
Rarity <= Rare
BaseType "Accumulator Wand" "Blue Pearl Amulet" "Citrine Amulet" "Fingerless Silk Gloves" "Gripped Gloves" "Hubris Circlet" "Jade Amulet" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Oscillating Sceptre" "Prismatic Ring" "Ritual Sceptre" "Simplex Amulet" "Spiked Gloves" "Stabilising Sceptre" "Steel Ring" "Stygian Vise" "Turquoise Amulet" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->warlord
HasInfluence Warlord
ItemLevel >= 85
Rarity <= Rare
BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Archon Kite Shield" "Astral Plate" "Cerulean Ring" "Champion Kite Shield" "Cogwork Ring" "Colossal Tower Shield" "Congregator Wand" "Coral Ring" "Crimson Round Shield" "Crusader Buckler" "Crystal Belt" "Diamond Ring" "Ebony Tower Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Grinning Fetish" "Harmonic Spirit Shield" "Imperial Claw" "Iron Sceptre" "Ivory Bow" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Mosaic Kite Shield" "Nightmare Bascinet" "Onyx Amulet" "Opal Sceptre" "Pagan Wand" "Pinnacle Tower Shield" "Prophecy Wand" "Prophet Crown" "Quartz Wand" "Royal Burgonet" "Sage Wand" "Shadow Sceptre" "Slink Gloves" "Solar Maul" "Sorcerer Gloves" "Spiked Round Shield" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Round Shield" "Spiraled Wand" "Supreme Spiked Shield" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trisula" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Void Sceptre"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[0800]] Influenced Item Tiering: Redeemer
#===============================================================================================================
#------------------------------------
# [0801] Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->redeemer
HasInfluence Redeemer
ItemLevel >= 82
Rarity <= Rare
BaseType "Blue Pearl Amulet" "Cogwork Ring" "Marble Amulet" "Opal Ring" "Stabilising Sceptre" "Stygian Vise"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->redeemer
HasInfluence Redeemer
ItemLevel >= 84
Rarity <= Rare
BaseType "Carved Wand" "Prismatic Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->redeemer
HasInfluence Redeemer
ItemLevel >= 85
Rarity <= Rare
BaseType "Ezomyte Tower Shield" "Geodesic Ring" "Hubris Circlet" "Sorcerer Boots" "Two-Toned Boots"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [0802] Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->redeemer
HasInfluence Redeemer
ItemLevel >= 80
Rarity <= Rare
BaseType "Blue Pearl Amulet" "Cogwork Ring" "Crystal Belt" "Ebony Tower Shield" "Geodesic Ring" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pagan Wand" "Prismatic Ring" "Sacrificial Garb" "Stabilising Sceptre" "Stygian Vise" "Two-Point Arrow Quiver" "Two-Toned Boots" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->redeemer
HasInfluence Redeemer
ItemLevel >= 85
Rarity <= Rare
BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Carved Wand" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Corrugated Buckler" "Crusader Boots" "Dragon Mace" "Dragonscale Boots" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Spiked Shield" "Ezomyte Tower Shield" "Faun's Horn" "Fingerless Silk Gloves" "Horned Sceptre" "Hubris Circlet" "Imperial Claw" "Iron Greaves" "Jade Amulet" "Lacquered Buckler" "Lion Pelt" "Mind Cage" "Mosaic Kite Shield" "Nightmare Bascinet" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Royal Burgonet" "Sambar Sceptre" "Samite Slippers" "Sekhem" "Shadow Sceptre" "Shagreen Boots" "Simplex Amulet" "Slink Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiny Round Shield" "Stealth Boots" "Steel Ring" "Supreme Spiked Shield" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Turquoise Amulet" "Unset Ring" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[0900]] Influenced Item Tiering: Shaper
#===============================================================================================================
#------------------------------------
# [0901] Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->shaper
HasInfluence Shaper
ItemLevel >= 82
Rarity <= Rare
BaseType "Astrolabe Amulet" "Cogwork Ring" "Crystal Belt" "Flashfire Blade" "Geodesic Ring" "Opal Ring" "Ornate Quiver" "Oscillating Sceptre" "Simplex Amulet" "Steel Ring" "Stygian Vise" "Vermillion Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->shaper
HasInfluence Shaper
ItemLevel >= 84
Rarity <= Rare
BaseType "Accumulator Wand" "Congregator Wand" "Prismatic Ring" "Spiraled Wand" "Titanium Spirit Shield"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->shaper
HasInfluence Shaper
ItemLevel >= 86
Rarity <= Rare
BaseType "Agate Amulet" "Blue Pearl Amulet" "Bone Helmet" "Ezomyte Tower Shield" "Marble Amulet" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Two-Point Arrow Quiver"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [0902] Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->shaper
HasInfluence Shaper
ItemLevel >= 80
Rarity <= Rare
BaseType "Accumulator Wand" "Assembler Wand" "Astrolabe Amulet" "Barbed Club" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Flashfire Blade" "Geodesic Ring" "Leather Belt" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Oscillating Sceptre" "Pagan Wand" "Prismatic Ring" "Simplex Amulet" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spiraled Wand" "Stabilising Sceptre" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->shaper
HasInfluence Shaper
ItemLevel >= 85
Rarity <= Rare
BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Angelic Kite Shield" "Archon Kite Shield" "Battle Buckler" "Blue Pearl Amulet" "Bone Helmet" "Broadhead Arrow Quiver" "Carved Wand" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Congregator Wand" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Diamond Ring" "Ebony Tower Shield" "Fossilised Spirit Shield" "Girded Tower Shield" "Gold Amulet" "Golden Buckler" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Iron Hat" "Ivory Bow" "Ivory Spirit Shield" "Jade Amulet" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Mirrored Spiked Shield" "Moonstone Ring" "Mosaic Kite Shield" "Ochre Sceptre" "Onyx Amulet" "Paua Amulet" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Quartz Sceptre" "Ruby Ring" "Sapphire Ring" "Serrated Arrow Quiver" "Shadow Sceptre" "Sharktooth Arrow Quiver" "Sorcerer Gloves" "Spiked Gloves" "Spine Bow" "Spiny Round Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Spirit Shield"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[1000]] Influenced Item Tiering: Elder
#===============================================================================================================
#------------------------------------
# [1001] Item Layer - T1 - ECONOMY
#------------------------------------
Show # $tier->t1-1 $type->rare->elder
HasInfluence Elder
ItemLevel >= 82
Rarity <= Rare
BaseType "Opal Ring" "Prismatic Ring" "Stygian Vise"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-2 $type->rare->elder
HasInfluence Elder
ItemLevel >= 84
Rarity <= Rare
BaseType "Geodesic Ring" "Iron Hat" "Steel Ring"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
Show # $tier->t1-3 $type->rare->elder
HasInfluence Elder
ItemLevel >= 86
Rarity <= Rare
BaseType "Bone Helmet" "Hubris Circlet"
SetFontSize 45
SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
PlayAlertSound 1 300 # DROPSOUND: T0 Drop
PlayEffect Red
MinimapIcon 0 Red Cross
#------------------------------------
# [1002] Item Layer - T2 - ECONOMY
#------------------------------------
Show # %D5 $tier->t2-1 $type->rare->elder
HasInfluence Elder
ItemLevel >= 80
Rarity <= Rare
BaseType "Bone Helmet" "Carved Wand" "Fingerless Silk Gloves" "Gripped Gloves" "Horned Sceptre" "Iron Gauntlets" "Opal Ring" "Prismatic Ring" "Simplex Amulet" "Stabilising Sceptre" "Steel Ring" "Stygian Vise" "Vermillion Ring"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
Show # %D5 $tier->t2-2 $type->rare->elder
HasInfluence Elder
ItemLevel >= 85
Rarity <= Rare
BaseType "Alternating Sceptre" "Ambusher" "Amethyst Ring" "Arcanist Slippers" "Assassin's Garb" "Blue Pearl Amulet" "Butcher Axe" "Cerulean Ring" "Citadel Bow" "Colossal Tower Shield" "Crusader Buckler" "Crystal Belt" "Deicide Mask" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Flanged Mace" "Fleshripper" "Fluted Bascinet" "Gavel" "Geodesic Ring" "Grinning Fetish" "Heathen Wand" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Iron Greaves" "Iron Hat" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Leather Belt" "Lion Pelt" "Maelström Staff" "Magistrate Crown" "Marble Amulet" "Mind Cage" "Moonstone Ring" "Mosaic Kite Shield" "Necromancer Circlet" "Nightmare Bascinet" "Oscillating Sceptre" "Pagan Wand" "Pig-Faced Bascinet" "Piledriver" "Pinnacle Tower Shield" "Praetor Crown" "Prong Dagger" "Prophet Crown" "Quartz Wand" "Reaver Helmet" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Runic Hatchet" "Samnite Helmet" "Siege Axe" "Siege Helmet" "Sinner Tricorne" "Slink Gloves" "Solaris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spine Bow" "Spiny Round Shield" "Spiraled Wand" "Titan Gauntlets" "Titan Greaves" "Turquoise Amulet" "Twin Claw" "Two-Point Arrow Quiver" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Mask" "Vanguard Belt" "Vile Staff"
SetFontSize 45
SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
PlayAlertSound 3 300 # DROPSOUND: Unique
PlayEffect Yellow
MinimapIcon 0 Yellow Cross
#===============================================================================================================
# [[1100]] Influenced Item Tiering: Remaining Tiers
#===============================================================================================================
#------------------------------------
# [1101] Item Layer - T2 - Class Based Filtering
#------------------------------------
#Show
# HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
# ItemLevel >= 83
# DropLevel > 55
# Rarity <= Rare
# Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves"
# SetFontSize 45
# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
# SetBorderColor 255 0 0 255
# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
# PlayAlertSound 3 300 # DROPSOUND: Unique
# PlayEffect Yellow
# MinimapIcon 0 Yellow Cross
#Show # %D5 $tier->t2c $type->rare->newinfluences
# HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
# ItemLevel >= 84
# DropLevel > 55
# Rarity <= Rare
# Class "Boots" "Gloves" "Helmets" "Shields"
# SetFontSize 45
# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
# PlayAlertSound 3 300 # DROPSOUND: Unique
# PlayEffect Yellow
# MinimapIcon 0 Yellow Cross
#Show # %D5 $tier->t2cc $type->rare->newinfluences
# HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
# ItemLevel >= 83
# Rarity <= Rare
# Class "Amulets" "Belts" "Rings"
# SetFontSize 45
# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
# PlayAlertSound 3 300 # DROPSOUND: Unique
# PlayEffect Yellow
# MinimapIcon 0 Yellow Cross
#------------------------------------
# [1102] Item Layer - T3 - REMAINING RULES
#------------------------------------
Show # $tier->rest->i86 $type->rare->newinfluence
HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
ItemLevel >= 86
Rarity <= Rare
SetFontSize 45
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
Show # %D5 $tier->rest-trinkets $type->rare->influence
HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord
Rarity <= Rare
Class "Amulet" "Belts" "Ring"
SetFontSize 45
SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
Show # %D4 $tier->rest $type->rare->newinfluence
HasInfluence Crusader Hunter Redeemer Warlord
Rarity <= Rare
SetFontSize 45
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
Show # %D4 $tier->rest $type->rare->influence
HasInfluence Elder Shaper
Rarity <= Rare
SetFontSize 45
SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
#===============================================================================================================
# [[1200]] Explicit Mod filtering - Rare
#===============================================================================================================
#------------------------------------
# [1201] ID MODS START
#------------------------------------
#------------------------------------
# [1202] Physical
#------------------------------------
Show # $type->rareid $tier->2highphys
Identified True
DropLevel >= 50
Rarity Rare
Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
HasExplicitMod >=2 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Merciless" "Tyrannical" "Dictator's" "Emperor's" "of Celebration"
SetFontSize 45
SetTextColor 255 190 0 255
SetBorderColor 0 240 190 240
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Purple
MinimapIcon 1 Purple Diamond
Show # $type->rareid $tier->3highphys
Identified True
DropLevel >= 50
Rarity Rare
Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
HasExplicitMod >=3 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Merciless" "Tyrannical" "Cruel" "Dictator's" "Emperor's" "Conqueror's" "of Celebration" "of Infamy" "of Incision" "of Destruction"
SetFontSize 45
SetTextColor 255 190 0 255
SetBorderColor 0 240 190 240
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Purple
MinimapIcon 1 Purple Diamond
Show # $type->rareid $tier->4highphys
Identified True
DropLevel >= 50
Rarity Rare
Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Wands" "Warstaves"
HasExplicitMod >=4 "of the Underground" "Subterranean" "of Tacati" "Tacati's" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Incision" "of Penetrating" "of Destruction" "of Ferocity"
SetFontSize 45
SetTextColor 255 190 0 255
SetBorderColor 0 240 190 240
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Purple
MinimapIcon 1 Purple Diamond
#------------------------------------
# [1203] Elemental
#------------------------------------
Show # $type->rareid $tier->3highele
Identified True
Rarity Rare
BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow"
HasExplicitMod >=3 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Crystalising" "Entombing" "Vapourising" "Electrocuting" "of Celebration" "of Incision" "of Penetrating" "of Destruction"
SetFontSize 45
SetTextColor 255 190 0 255
SetBorderColor 0 240 190 240
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Purple
MinimapIcon 1 Purple Diamond
Show # $type->rareid $tier->4highele
Identified True
Rarity Rare
BaseType == "Ambusher" "Corsair Sword" "Eye Gouger" "Fancy Foil" "Gemini Claw" "Grove Bow" "Hellion's Paw" "Imperial Bow" "Imperial Claw" "Jewelled Foil" "Maraketh Bow" "Spiraled Foil" "Thicket Bow"
HasExplicitMod >=4 "of the Underground" "Subterranean" "Matatl's" "Tacati" "Topotante's" "Carbonising" "Cremating" "Blasting" "Crystalising" "Entombing" "Polar" "Vapourising" "Electrocuting" "Discharging" "of Celebration" "of Infamy" "of Incision" "of Penetrating" "of Puncturing" "of Destruction" "of Ferocity"
SetFontSize 45
SetTextColor 255 190 0 255
SetBorderColor 0 240 190 240
SetBackgroundColor 0 75 30 255
PlayAlertSound 3 300
PlayEffect Purple