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It's obviously a performance hit, but the complexity involved is negligible. Godot can use the same Viewport for both modes, swapping between two cameras and WorldEnvironment's.
This can be implemented in a separate GDNative library, while the Godot project remains undivided, and they can share rules.
The text was updated successfully, but these errors were encountered:
Inspired by this pull request for the original simulation:
hunar4321/particle-life#40
It's obviously a performance hit, but the complexity involved is negligible. Godot can use the same Viewport for both modes, swapping between two cameras and WorldEnvironment's.
This can be implemented in a separate GDNative library, while the Godot project remains undivided, and they can share rules.
The text was updated successfully, but these errors were encountered: