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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
# VitaSDK defines
if( NOT DEFINED CMAKE_TOOLCHAIN_FILE )
if( DEFINED ENV{VITASDK} )
set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define VITASDK to point to your SDK path!")
endif()
endif()
# Project start
set(VITA_APPNAME ZeldaROTH)
set(VITA_TITLEID "ZERO00001")
project(${VITA_APPNAME})
include("${VITASDK}/share/vita.cmake" REQUIRED)
# Flags and includes
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
link_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
# Builds
add_executable(${VITA_APPNAME}
Audio.cpp
Bouclier.cpp
Caisse.cpp
Carte.cpp
Encyclopedie.cpp
Ennemi.cpp
Generique.cpp
Jeu.cpp
Joueur.cpp
Keyboard.cpp
Listable.cpp
main.cpp
Menu.cpp
Monde.cpp
Objet.cpp
Personnage.cpp
Pnj.cpp
Projectile.cpp
Snipe.cpp
Statut.cpp
Texte.cpp
ZoneRect.cpp
)
target_link_libraries(${VITA_APPNAME}
SDL_gfx
SDL_mixer
SDL_image
SDL
vorbisfile
vorbis
ogg
jpeg
png
vitaGL
imgui
z
SceAppUtil_stub
SceAudio_stub
SceCtrl_stub
SceCommonDialog_stub
SceDisplay_stub
SceGxm_stub
SceHid_stub
ScePower_stub
SceSysmodule_stub
SceTouch_stub
)
file(GLOB_RECURSE ASSETS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} data/*)
set(DATA "")
FOREACH(ITEM ${ASSETS})
list(APPEND DATA "FILE")
list(APPEND DATA ${ITEM})
list(APPEND DATA ${ITEM})
ENDFOREACH()
# Create Vita artifacts
vita_create_self(eboot.bin ${VITA_APPNAME} UNSAFE)
vita_create_vpk(${VITA_APPNAME}.vpk ${VITA_TITLEID} eboot.bin
NAME ${VITA_APPNAME}
FILE res/icon0.png sce_sys/icon0.png
FILE res/bg.png sce_sys/livearea/contents/bg.png
FILE res/startup.png sce_sys/livearea/contents/startup.png
FILE res/template.xml sce_sys/livearea/contents/template.xml
${DATA}
)