-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
280 lines (240 loc) · 6.61 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
function startStop(){
if(on) {
clearInterval(runLoop);
} else {
runLoop = setInterval(draw, 0);
lastTime = new Date().getTime();
}
on = !on;
}
function canvasClick(e) {
powerArray.push(new Explosion(mouseX, mouseY));
}
function mouseMove(e) {
mouseX = e.offsetX;
mouseY = e.offsetY;
}
function Explosion(initX, initY) {
this.startTime = new Date().getTime();
this.timeLimit = 500;
this.x = initX;
this.y = initY;
var dX = x - mouseX;
var dY = y - mouseY;
var distance = Math.sqrt(dX*dX + dY*dY);
// modify ball movement
Vy = Vy + (powerFactor/distance) * (dY/distance);
Vx = Vx + (powerFactor/distance) * (dX/distance);
// draw
this.draw = function() {
ctx.save();
var radius = 1.2 * (newTime-this.startTime);
var opacity = 1 - ( .75 * Math.atan(.01*radius) );
ctx.beginPath();
ctx.arc(this.x, this.y, radius, 0, Math.PI * 2, true);
ctx.fillStyle = 'rgba(255,0,0,'+opacity+')';
ctx.strokeStyle = 'rgba(0,0,0,'+opacity/2+')';
ctx.lineWidth = 5;
//ctx.stroke();
ctx.fill();
ctx.restore();
}
}
function StickyPatch(initX, initY) {
this.startTime = new Date().getTime();
this.timeLimit = 1000;
this.x = initX;
this.y = initY;
this.initialAx = Ax;
this.initialAy = Ay;
this.radius = 50
this.power = .8;
// draw
this.draw = function() {
// modify ball movement
var dX = x - this.x;
var dY = y - this.y;
var distance = Math.sqrt(dX*dX + dY*dY);
if (distance < this.radius) {
Vy = Vy * this.power;
Vx = Vx * this.power;
}
var opacity = .6 - (newTime - this.startTime)/this.timeLimit * .5;
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
ctx.fillStyle = 'rgba(0,100,0,'+opacity+')';
//ctx.strokeStyle = 'rgba(0,0,0,'+this.opacity/2+')';
ctx.lineWidth = 5;
//ctx.stroke();
ctx.fill();
ctx.restore();
}
}
function Magnet(initX, initY) {
this.startTime = new Date().getTime();
this.timeLimit = 300;
this.x = initX;
this.y = initY;
var dX = x - mouseX;
var dY = y - mouseY;
var distance = Math.sqrt(dX*dX + dY*dY);
// modify ball movement
Vy = Vy - (powerFactor/distance) * (dY/distance);
Vx = Vx - (powerFactor/distance) * (dX/distance);
// draw
this.draw = function() {
var radius = 1.2 * (this.startTime + this.timeLimit - newTime);
var opacity = 1 - ( .75 * Math.atan(.01*radius) );
if(radius > 0) {
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, radius, 0, Math.PI * 2, true);
ctx.fillStyle = 'rgba(0,0,255,'+opacity+')';
ctx.strokeStyle = 'rgba(0,0,0,'+opacity/2+')';
ctx.lineWidth = 5;
//ctx.stroke();
ctx.fill();
ctx.restore();
}
}
}
function SlowMagnet(initX, initY) {
this.startTime = new Date().getTime();
this.timeLimit = 1500;
this.power = powerFactor * .0005;
this.x = initX;
this.y = initY;
this.initialAx = Ax;
this.initialAy = Ay;
// draw
this.draw = function() {
//var radius = .4 * (this.startTime + this.timeLimit - newTime);
//var opacity = 1 - ( .75 * Math.atan(.01*radius) );
var radius = 5;
var opacity = .7;
if(newTime - this.startTime < this.timeLimit - 10) {
// modify ball movement
var dX = x - mouseX;
var dY = y - mouseY;
var distance = Math.sqrt(dX*dX + dY*dY);
Ay = Ay - (this.power/distance) * (dY/distance);
Ax = Ax - (this.power/distance) * (dX/distance);
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, radius, 0, Math.PI * 2, true);
ctx.fillStyle = 'rgba(0,0,0,'+opacity+')';
ctx.strokeStyle = 'rgba(0,0,0,'+opacity/2+')';
ctx.lineWidth = 5;
//ctx.stroke();
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowColor = 'rgba(0,0,0,1)';
ctx.shadowBlur = 100;
ctx.fill();
ctx.restore();
} else {
Ax = this.initialAx;
Ay = this.initialAy;
}
}
}
function keyDown(e) {
if(mouseX && mouseY) {
if(e.keyCode == 49) {
powerArray.push(new Explosion(mouseX, mouseY));
} else if(e.keyCode == 50) {
powerArray.push(new Magnet(mouseX, mouseY));
} else if(e.keyCode == 51) {
powerArray.push(new SlowMagnet(mouseX, mouseY));
} else if(e.keyCode == 52) {
powerArray.push(new StickyPatch(mouseX, mouseY));
}
}
//e.preventDefault();
}
function draw() {
canvasWidth = canvasElement.width;
canvasHeight = canvasElement.height;
// new time
newTime = new Date().getTime();
// clear canvas
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
// draw powers
var newPowerArray = [];
while(power = powerArray.pop())
{
power.draw();
if(newTime - power.startTime < power.timeLimit)
newPowerArray.push(power);
}
powerArray = newPowerArray;
// draw ball
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
// draw cursor
/*if(typeof mouseX != 'undefined') {
ctx.beginPath();
ctx.arc(mouseX, mouseY, 2, 0, Math.PI * 2, true);
ctx.closePath();
ctx.stroke();
}*/
// increment stuff
elapsed = newTime - lastTime;
Vx = Ax * elapsed + Vx;
x = x + Vx * elapsed;
Vy = Vy + Ay * elapsed;
y = y + Vy * elapsed;
// don't let it get out of bounds
if (y > (canvasHeight - ballRadius)) y = canvasHeight - ballRadius; // bottom
if (y < (0 + ballRadius)) y = ballRadius; // top
if (x < (0 + ballRadius)) x = ballRadius; // left
if (x > (canvasWidth - ballRadius)) x = canvasWidth - ballRadius; // right
// calculate bounces
if ((y == (canvasHeight - ballRadius) && Vy > 0) || (y == ballRadius && Vy < 0)) {
Vy = -(Vy) * COF;
Vx = Vx * rollingCOF;
}
if ((x == ballRadius && Vx < 0) || (x == (canvasWidth - ballRadius) && Vx > 0)) {
Vx = -(Vx) * COF;
Vy = Vy * rollingCOF;
}
// info
//xDisplay.value = Math.floor(x);
//yDisplay.value = Math.floor(y);
lastTime = new Date().getTime();
}
window.addEventListener('load', function() {
on = true;
speedMultiplier = 1;
x = 10;
y = 10;
Vx = .1;
Vy = 0;
Ax = 0;
Ay = .0015 * speedMultiplier;
//Ay = .00005;
COF = .95;
rollingCOF = .98;
powerFactor = 10 * speedMultiplier;
//powerFactor = 10;
ballRadius = 15;
powerArray = [];
level = 1;
clickX = false;
clickY = false;
canvasElement = document.getElementById('canvas');
//canvasElement.onselectstart = function () { return false; }
canvasElement.addEventListener('mousedown', canvasClick, false);
canvasElement.addEventListener('mousemove', mouseMove, false);
//canvasElement.addEventListener('mouseout', function(){if(on)startStop();}, false);
//canvasElement.addEventListener('mouseover', function(){if(!on)startStop();}, false);
document.addEventListener('keydown', keyDown, false);
ctx = canvasElement.getContext("2d");
xDisplay = document.getElementById('x');
yDisplay = document.getElementById('y');
lastTime = new Date().getTime();
runLoop = setInterval(draw, 33);
}, false);