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Obviously this is already merged (via #198) and out in the wild, but I'm trying to understand why Fill and Stroke were pulled out of ShapeBundle? The idea of making them components was a good one, and the updated ergonomics of GeometryBuilder seems sound. But now I have two extra components on my top-level bundle that weren't needed previously, and are only useful in the context of the ShapeBundle.
Not a huge deal, just liked having it all packaged under ShapeBundle. Since I use ShapeBundle in other places as well, it feels like I'll need to create an intermediary bundle to join them back together.
The text was updated successfully, but these errors were encountered:
Ah okay, makes sense. Thanks for the background! A bundle for each draw mode sounds promising, but for now I'll just create that intermediary bundle with both 👍 Thanks!
Obviously this is already merged (via #198) and out in the wild, but I'm trying to understand why
Fill
andStroke
were pulled out ofShapeBundle
? The idea of making them components was a good one, and the updated ergonomics ofGeometryBuilder
seems sound. But now I have two extra components on my top-level bundle that weren't needed previously, and are only useful in the context of theShapeBundle
.As an example, my
PinballBundle
goes from:to:
Not a huge deal, just liked having it all packaged under
ShapeBundle
. Since I useShapeBundle
in other places as well, it feels like I'll need to create an intermediary bundle to join them back together.The text was updated successfully, but these errors were encountered: