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humanizer_diagram.drawio
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humanizer_diagram.drawio
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<mxCell id="E1nOFEmdzeE2VjTm07h2-106" value="<div style=""><span style="background-color: initial;">Sent to registry.&nbsp; Containes refs to:</span></div><div><ul><li>folder path</li><li>mesh.res path</li><li>material.tres path</li><li>scene.tscn path</li><li>mhclo resource path</li></ul></div>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="E1nOFEmdzeE2VjTm07h2-105" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-126" value="Custom Scene" style="text;html=1;align=center;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="dNxyNK7c78bLwvsdeMH5-21" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-108" value="HumanizerMeshInstance" style="swimlane;horizontal=0;whiteSpace=wrap;html=1;startSize=20;" parent="dNxyNK7c78bLwvsdeMH5-19" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-109" value="HumanizerMaterial Resource" style="swimlane;whiteSpace=wrap;html=1;" parent="E1nOFEmdzeE2VjTm07h2-108" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-110" value="<div>Kept as a separate resource for cases</div><div>where serialization is desired.&nbsp;</div><div><br></div><div>Wraps&nbsp; A<span style="background-color: initial;">rray[HumanizerOverlay]</span></div><div><span style="background-color: initial;"><br></span></div><div><span style="background-color: initial;">Some utility functions and signals</span></div>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="E1nOFEmdzeE2VjTm07h2-109" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-111" value="HumanizerOverlay Resource" style="swimlane;whiteSpace=wrap;html=1;" parent="E1nOFEmdzeE2VjTm07h2-108" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-112" value="Texture Overlay<div><ul><li>Albedo texture path</li><li>Albedo color multiplier</li><li>Normal texture path</li><li>...</li></ul></div>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="E1nOFEmdzeE2VjTm07h2-111" vertex="1">
<mxGeometry x="5" y="35" width="180" height="110" as="geometry" />
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<mxCell id="E1nOFEmdzeE2VjTm07h2-114" value="HumanizerMeshInstance" style="swimlane;whiteSpace=wrap;html=1;" parent="E1nOFEmdzeE2VjTm07h2-108" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-115" value="Node script for wrapping humanizer&nbsp;<div>material resource instance.&nbsp; Allows&nbsp;</div><div>editing overlays&nbsp;<span style="background-color: initial;">directly in node's</span></div><div><span style="background-color: initial;">editor&nbsp;</span><span style="background-color: initial;">inspector.</span></div>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="E1nOFEmdzeE2VjTm07h2-114" vertex="1">
<mxGeometry x="16" y="30" width="220" height="70" as="geometry" />
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<mxCell id="E1nOFEmdzeE2VjTm07h2-123" value="HumanizerNode" style="swimlane;horizontal=0;whiteSpace=wrap;html=1;startSize=20;" parent="dNxyNK7c78bLwvsdeMH5-19" vertex="1">
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<mxCell id="E1nOFEmdzeE2VjTm07h2-125" value="<ul><li>HumanConfig</li><li>Reset Human to base mesh</li><li>Set skin textures</li><li>Apply clothes&nbsp;</li><li>Apply body parts</li><li>Set shapekeys</li><li>Change rig</li><li>Bake human to single mesh</li><li>Serialize/De-serialize</li><li>TODO : Generate texture&nbsp;<br>atlas and reduce number of<br>mesh surfaces (and therefore<br>draw calls) as much as&nbsp;<br>possible</li></ul>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" parent="E1nOFEmdzeE2VjTm07h2-124" vertex="1">
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<mxCell id="Voa3J6IPuXhRRujfUPY2-7" value="HumanConfig Resource" style="swimlane;whiteSpace=wrap;html=1;" vertex="1" parent="E1nOFEmdzeE2VjTm07h2-123">
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<mxCell id="Voa3J6IPuXhRRujfUPY2-10" value="<ul><li>Equipped body parts</li><li>Equipped clothes</li><li>BodyPart materials</li><li>Clothes materials</li><li>Shapekey settings</li><li>Rig</li></ul><span style="background-color: initial;">Find exported baked human&nbsp;</span><div><span style="background-color: initial;">by resource_name</span><br></div>" style="text;html=1;align=left;verticalAlign=middle;resizable=0;points=[];autosize=1;strokeColor=none;fillColor=none;" vertex="1" parent="Voa3J6IPuXhRRujfUPY2-7">
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